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Castles

   The lords of the Land have their seats here, where they dispense favors for worthy servants. Guards stand at the ready to quell any thefts or murderous rogues. The regents also each keep a princess locked in their dungeon, say what you will about that. The court fool happens to be in on the princess business, and can get away with thievery while the guards look the other way.

   Quests are started here, just transact with the king and return when you're finished to receive his boon. For more information on these quests, see Quest:Kings.

   Guards are powerhouses, about 500 hits a piece. When you must upset them (and you will), strategic retreat might be the best option.

   Gwino, the castle jester, steals items from you if you get too close to her (She's the one with a yellow top and blue bottom. I chose the feminine gender based on the history of the name and this could be wrong. See Who's Who for more.) She also carries a key to one and only one of the prison cells. Which cell it opens is random. If you leave before using the key, you seem to drop it, for its lost when you go back in again.

   As you may notice in the maps below, some of the pools in the castles have a special edge. This is different from the pool edges in most towns. These pools are enchanted, a kind of magic fountain. If you drop some pence in while standing on the edge, you will receive food or a weapon depending upon the type of edge for that pool. The amount of food received is three times the donation. The quality and type of the weapon is not at all related to what is dropped, I have received a phazor for 10 pence!

   Saving the princess is an intriguing test of your mettle and resourcefulness. You must kill the jester to get the key, unlock her cell (assuming the key is the right one), and then either battle your way out, run like the wind, or both with her tagging along. With luck and hit points, you may win through to see this...

Thou hast saved the princess (Julia | Cassandra | Marsha | Donna | Kristen | Beth | Lori | Dianne). She giveth thee 500 hit points, pence and experience points.

(And if you're special in just the right way...)

She informs thee that thou art now ready for time travel, and that there is a time machine far to the northwest!

Those are some cool glittering prizes!


   Castles come in one of two floor plans. Plan One is centered in the continent near a towne. Plan Two sits at the straights of a bay near some mountains.

Plan 1


Plan 2