Ultima Stones | Miscellaneous | Chats & Letters


R. Garriott AOL Chat

   Posted to ye olde alt.games.ultima.dragons Thursday, September 28, 1995 by Sith Dragon.

   Following is the post that details an AOL chat Sunday, September 24, 1995 with Richard Garriott, vicariously through Chris Plummer who was typing. It details some of Lord British's history, the 'Idea' of Ultima 9 at the time and various other topics.

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From: ldeneault@aol.com (LDeneault)
Newsgroups: alt.games.ultima.dragons
Subject: LB Speaks on AOL Transcript
Date: 27 Sep 1995 16:53:29 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Hi All:

For all of you Dragons who don't (or won't) use AOL, Lord British chatted
with folks this past Sunday, and below is the transcript. Enjoy!

-Sith Dragon

***********
Loris pest: LORI!!!!!!!!!!!!!
RAYMBEN: OKAY!! MULTIMEDIA CHAT HOUR SEP. 24 (Happy Rosh Hashanah)
BEGINS!!!
RAYMBEN: TONIGHT'S VERY SPECIAL GUEST----
AquaBaby: You bet TH .... I am going to put my media in to my multi
skirt and
go-go boots !
Maldoror6: looks to be a nice small intimate group, hopefully LB wont
take it
personally...
RAYMBEN: Quiet please....
Phylwriter: ....RAYM has the floor, folks...
AquaBaby: Shhhhush .....
RAYMBEN: Is <screen name> OSI, who is none other than RICHARD
GARRIOTT, aka
LORD BRITISH
RAYMBEN: The President and co-founder of Origin Systems Inc.
RAYMBEN: For those of you unfamiliar with his work...
RAYMBEN: Richard is one of the pioneers of this industry...
RAYMBEN: If there are "George Lucas"'s or "Steven Spielberg's" of
this
industry...
RAYMBEN: then Richard is one of them
RAYMBEN: He created the world-famous ULTIMA series
RAYMBEN: Back in 1980 (first one was published)
RAYMBEN: And now ULTIMA IX is in the works
RAYMBEN: Origin is also responsible for many many other works of
quality
RAYMBEN: including the WING COMMANDER series by Chris Roberts
RAYMBEN: It is truly one of the major players in the biz, and
Richard helped
start it
RAYMBEN: And I can personally say that he is a genuinely generous
and nice
fellow
RAYMBEN: I know, cause I worked for him for a year and a half! :)
RAYMBEN: Welcome RICHARD!
RAYMBEN: <applause>
Phylwriter: Welcome here Richard. (Lord) :)
JGreu: <clap clap>
OSI: Thank you very much!....
Orbie: :::::applause::::
OSI: Here under the OSI screen name...
RAYMBEN: Richard....tell us your story of how "you got into the
biz"
briefly... it's a good one GA
OSI: Is none other than Richard "Lord British" Garriott...
OSI: and ....
OSI: ChrisPlummer - the marketing guy (who is actually typing...)
RAYMBEN: <yea Chris!>
OSI: Richard is here to talk about Ultima n stuff
Phylwriter: (nice typing...) ;)
OSI: and I'm here to make sure he doen't reveal any top-secret dish!
OSI: ...
RAYMBEN: LOL
Phylwriter: <G>
JGreu: lol
OSI: Back in the late 70s..
OSI: way back in the late 70's...
Aramathin: ?
OSI: I got into publishing by first creating games....
OSI: in BASIC...
OSI: on teletypes, on pater tape...
OSI: the computer store that I used to work at thought that my 1st...
OSI: Apple version of a fantasy game was cool and that I should publish
it....
OSI: I spent$200...
OSI: on Ziploc bags and Xerox cover sheets...
OSI: and hung 5 hand-duplicated coppies on the store shevles...
RAYMBEN: WELCOME TO MULTIMEDIA CHAT WITH GUEST RICHARD GARRIOTT OF
ORIGIN
OSI: one of these first 5 coppies found its way to California...
OSI: I got a phone call saying that I had plane tickets waiting at the
airport...
OSI: I flew to California and signed a piece of paper...
OSI: and they started mailing me money!!!
Phylwriter: (nice)
OSI: That first copy...
OSI: I should say that first GAME...
OSI: sold about 30K coppies...
Orbie: (wow)
Maldoror6: akalabeth?
OSI: my royalties were$5 apiece...
OSI: which = $150,000
OSI: Yes, that was Akalabeth!
Phylwriter: (cool)
OSI: Form this early beginning...
OSI: Which was really Ultima 0..
OSI: began the Ultima Series!!!
Aramathin: (is it available in any current form?)
OSI: ga
RAYMBEN: Please hold questions until I call on you.... type "
RAYMBEN: ? if you have a question
JGreu: ?
RAYMBEN: Richard--- ORIGIN began as a family business... how would
you
describe its "origin"? GA
Maldoror6: ?
Aramathin: ?
OSI: Well....
OSI: after publishing U;ltima 1&2 through California Pacific and
Sierra...
Orbie: ?
RAYMBEN: WELCOME TO MULTIMEDIA CHAT WITH GUEST RICHARD GARRIOTT OF
ORIGIN
OSI: I was fed up with other publishers for varying reasons...
OSI: my brother, Robert, was just finishing his 2nd Master's degree...
OSI: he had recently studied investments in software publishers..
OSI: together with my early funds...
OSI: and small ivestment from our parents...
OSI: we began Origin...
Phylwriter: (Welcome those from the TSRO area...) :)
OSI: Mother was the art director...
OSI: and all the kids folded boxes...
OSI: in fact...
OSI: Chris and I were just reminiscing over an original Ultima III
hand-folded box he has...
OSI: here right now...
OSI: ga
Aramathin: ?
RAYMBEN: Questions cue-- Aramathin, JGreu, Madoro6, Oribe....
Aramathin GA
RAYMBEN: GA Aramathin
DrkStrider: Did I miss anything? GA
RAYMBEN: WELCOME TO MULTIMEDIA CHAT WITH RICHARD GARRIOTT OF ORIGIN
RAYMBEN: Aramathin, you have a question? GA
Aramathin: I had heard RG is banned from keyboards... is this true?
also,
what is the story behind the
Aramathin: alternate beginning in Serpent Isle (Yo Dick Brit! My face
is most
muppet like. etc)
Aramathin: ga
OSI: Okay, just to prove that I can type, I'm typing this now! But,
I'm way
slow!...
OSI: I come from the days of 6502 op code typing. I can type them real
fast,
but letters are...
Aramathin: I had heard they kept you off for health reasons( the
computer's
health!)
OSI: Slow for me, My E-mails are always described as, neanderthal...
Phylwriter: <G>
Avatar42: Okay, what'd I miss?
RAYMBEN: WELCOME TO MULTIMEDIA CHAT WITH GUEST RICHARD GARRIOTT
OSI: The "Muppet head" in Ultima 7 was a fun thing that the audio
gang...
OSI: played with, to "lip sinc" it was hard and to imagine it saying
other
things was too...
OSI: inviting for them to pass up.
OSI: GA
RAYMBEN: JGreu, your question GA
JGreu: Love the Ultima series, is U9 in Britianna? and at the end of U8,
we
see the Avatar...
Aramathin: Is there any way to hear those words? or is it just text
Aramathin: sorry
JGreu: in new clothes is this how he (or she) will look in U9? GA
OSI: Ultima iX IS in Britainia...
Aramathin: (hooray!)
OSI: In fact, a short brief about Ultima 9 is...
OSI: Ultima IX is the END of the Guardian trilogy...
OSI: It's the end of the AVATAR trilogy...
OSI: and as long as we were going back that far....
OSI: we bring to close the first trilogy...
OSI: making this the most epicof all Ultimas to date!
OSI: ...
OSI: It takes place in Britainia...
OSI: with the Avatar, his/her party of friends...
OSI: ..and much of the other familiar Britanian "stuff"
OSI: ga
RAYMBEN: Maldoro6, your question GA
RAYMBEN: WELCOME TO MULTIMEDIA CHAT WITH GUEST RICHARD GARRIOTT
RAYMBEN: Maldoro6, your question?
Maldoror6: Greetings...One commen and one question if that is
possibl...firstly, thank you for the ten
Maldoror6: years of gaming you have provided me....Britannia has for
me been
the greatest
Maldoror6: embodiment of the fantasy archetype. I enjoyed the dark
tone of
U8,
Maldoror6: and although I thinka return to the virtues is a good
idea, i hope
the series continues
Maldoror6: (concludes?) with the dark tone...now my Q...
Maldoror6: Will there be an interrim Ultima product, OSI online has
all but
hinted as much...(also what
Maldoror6: happenned to the original cinematic intro to SI that I
think
Chuckles did?)
OSI: Ok...
OSI: We had done an Ultima 8 - part 2 - you might call it...
OSI: and were at the point of recording speach, when we decided to put
those
team members...
OSI: back on Ultima 9...
OSI: Interestingly, I now think this was a bad decision...
Maldoror6: Lost vale right? OSI had hinted *recently* about something
"fun"
going on...
JGreu: I'll do the speech. <G>
OSI: "Lost Vale" should have been completed...
OSI: but it is now unlikely that we will complete it...
OSI: The original "longer" SI intro...
Avatar42: Too bad.....
OSI: was just too big to ship in the era of floppy disks...
OSI: so a shrter, shippable, version had been created...
Maldoror6: Why not the "complete U7" cd then?
OSI: fortunately, in this day and age, CDs will keep us...
OSI: from having to make those kind of sacrifices...
OSI: ga!
RAYMBEN: (<I wrote the original Serpent Isle intro!... <G>)
RAYMBEN: Orbie, your question GA
Maldoror6: Thank you very much...
Orbie: How would you describe the writing style of your games? What sort
of
branching style do you use?
OSI: That's a tough queation..
Orbie: Since you're talking to a group of writers -- what sort of tips
can
you pass on to us? GA
OSI: I would not use the phrase "branching style"...
OSI: to describe how the plots are organized...
OSI: unfortunately, I do not have a better term, however...
OSI: I think this is one thing woefully inedequate about current
computer
game design...
OSI: technigues...
OSI: the way we organize an Ultim plot...
OSI: is largely by a sequence of objectives...
OSI: then allowing as many player-creative methods to accomplish these
objectives...
OSI: it's not as simple as a "choose a path" adventure novel...
OSI: since, in the case of Ultimas, we want the world to be
fully-realistically...
OSI: responsive at all moments...
Orbie: (these objectives don't have to be accomplished in a specific
order?)
OSI: I'd like to take this opportunity to also talk about...
OSI: conversation style in Ultimas...
Orbie: (please do!)
RAYMBEN: WELCOME TO MULTIMEDIA CHAT HOUR W/ RICHARD GARRIOTT OF
ORIGIN
OSI: In Ultimas 1-3, NPCs had just one "blurb" (no conversation)...
JGreu: those were the days.
OSI: in 4-6, NPCs could respond to a few "key words" that simulated a
conversation...
OSI: in 7&8, I think the "point and click" interface...
OSI: helped the usert-accesability...
OSI: but worsened the realistic conversation "feel"..
OSI: in Ultima 9, we are working hard to make conversations that are
both...
OSI: point and click and still "feel" like an actual conversation...
OSI: I think we are accomplishing this goal...
OSI: ga
DrkStrider: !
RAYMBEN: DrkStrider, your comment? GA
Orbie: ::::thanks::::
DrkStrider: I was wondering what inspired you to create the Ultima
series.
Fantasy books?
OSI: In fact...
OSI: 3 things..
OSI: early in highschool...
OSI: I read The Lord of the Rings...
OSI: played D&D...
OSI: (not AD&D)
OSI: ...
OSI: and was exposed to computers before PCs...
OSI: I quickly took up computers...
Phylwriter: ?
OSI: but since the schools had no classes on the subjects...
Maldoror6: ?
JGreu: ?
OSI: I taught myself to program by creating games of my own..
OSI: ga
RAYMBEN: Phylwriter, your question GA
Phylwriter: I've heard a bunch about Ultima, and would love to play.
I'm a
MacGuy, tho...where/which one should
Phylwriter: I begin with? Complimentary copies always accepted. <G>
Phylwriter: GA
OSI: Ultima 9 will be done for the Mac...
Phylwriter: Yippie! :)
OSI: Also, there is a shareware version of Ultima 3 out there for the
Mac...
Phylwriter: (Old D&D guy myself...)
Avatar42: ?
OSI: but Ultima 3 is not a very current Ultima...
Orbie: :::excellent::::
Orbie: ::::another mac person here:::::
OSI: so you can get a fix on U3 and wait for Ultima 9 in a year or
so...
OSI: ga
RAYMBEN: Maldoro, your question GA
Maldoror6: Thanks...there is always trouble finding a balance between
plot
and non-linearity, a problem
Maldoror6: that i think shifted too much towards plot and linearity
w/U8...how will this be addressed
Maldoror6: in u9?
RAYMBEN: WELCOME TO MULTIMEDIA CHAT HOUR W/ RICHARD GARRIOTT OF
ORIGIN
OSI: Yes...
OSI: this is always a dificult problem to keep well-ballanced...
OSI: in the case of Ultima 8 we focused a large ammount of our
attention...
OSI: on certain technology areas...
OSI: to the detrement of certain plot issues...
OSI: in Ultima 9, we have a great non-linear plot that still feels
well-directed...
JBurrows: ?
Maldoror6: great :)
OSI: in non-linear plots, the risk is always to overwhelm the player...
OSI: with too much unrelated opportunity...
OSI: the challenge is how to present them with enough choices to
believe they
have free will...
Maldoror6: (u7 ha a great balance, imho)
OSI: few enough that they can keep track of..
OSI: and that each of the are compelling...
OSI: ga
RAYMBEN: JGreu, your Q? GA
Maldoror6: thanks
Maaz13: ?
JGreu: Will U9 have full speech?, not like a Speech pack (a few
characters
talk), but Full Speech..
OSI: YES!
OSI: In fact...
JGreu: and please bring back the character portrates. :)
OSI: we plan on "top name" voice talent...
Avatar42: names.....?
OSI: and very well-known composer(s) for music as well...
OSI: we have an alternate solution to portraits...
OSI: it's not video..
Maldoror6: ?
OSI: but my censor won't let me say any____
OSI: ga
RAYMBEN: Avatar42, your Q, then two more, JBurrows & Maaz.... GA
Avatar42
JGreu: Thank you.
Avatar42: Thanks, I also would like to profess my thanks at the
counless
hours your wonderful
Avatar42: adventures have brought me, my leige.....now, to the Q.
Avatar42: I am a Support Engineer for MS Win95, so, from a technical
standpoint
Avatar42: I found it interesting to hear that some of your
programmers took
part
PYXX: ?
RAYMBEN: WELCOME TO MULTIMEDIA CHAT HOUR W/ RICHARD GARRIOTT
Avatar42: in programming parts of the OS. Can you divulge any
information on
specifics with
Avatar42: that, and I would also be interested in any details you
might have
on what Win95 specific
Avatar42: features Ultima 9 will utilize.....GA
OSI: All Origin products for the Intel-based platform...
OSI: will be Windows 95 native starting early next year...
OSI: Yes, we sent 3 programmers to Microsod\ft to be sure that the code
and
APIs...
OSI: for the game DSK would be suitable for high-end products like
Origin
creates...
OSI: Greater than 50% of our tech support calls...
OSI: were usually related to product installation and hardware
incompatability...
OSI: and it is with great joy that these calls will now go to Microsoft
<g>..
Avatar42: Thanks!
RAYMBEN: JBurrows, a quick one, I hope... GA
OSI: consumers need plug-n-play...
OSI: ga
JBurrows: Thank you, moderator...
JBurrows: Phyl mentioned D&D briefly...do you think Ultima and its
like
promise to push such roleplaying
JBurrows: paper-based adventure games out of the market? (Quick
enough, I
hope...)
JBurrows: GA
OSI: Well, I don't think so...
OSI: there's still something fun about face-to-face game playing...
Phylwriter: (cheeto fingers!!) <G>
OSI: Even with a multiplayer on-line game...
Maldoror6: (multiplayer ultima would be the best!)
OSI: like, for example, M U L T I M A...
Avatar42: <tee hee hee>
JGreu: multima!
OSI: where, many of the other characters are (will be) real...
Aramathin: (still in production! <cheer>)
Maldoror6: that is what OSI has been teasing us about!
OSI: I'm sure even such products will not completely displace
paper-games...
OSI: and yes, this product is already in full production...
OSI: it is a Britannia-based permanent on-line world...
OSI: already functioning here at
OSI: Origin...
OSI: TCPIP based..
OSI: ga
RAYMBEN: We don't have time for any more questions... Richard, any
parting
words? What in your
JBurrows: Thank you.
Maldoror6: any relation to jeff dee's online rpg he was working on?
RAYMBEN: opinion is the future of multimedia in the next 5 years?
OSI: Multima is unrelated to Dragonspires...
AD Alvarez: :ahem:
MadameRosa: Raymond?
RAYMBEN: We have 3 minutes MadameRosa
Phylwriter: ..winding down, please be patient...
OSI: In the next 5 years...
OSI: I'm sure we'll see as much change as we've seen in the past 5
years...
OSI: so I'm sure great things are in the future not only for Origin...
Aramathin: Any demos for u9 planned?
OSI: but for those of us here who play our competitor's products :)
OSI: U9 will have a demo...
Maldoror6: none of us :)
JGreu: can I send you a letter in runic?
JGreu: :)
Aramathin: Thera is no Competition for ULTIMA!
RAYMBEN: THANK YOU RICHARD GARRIOTT!!!!! <applause applause>
OSI: Runic letters always reach me...
Moanare: ::::::APPLAUSE, APPLAUSE, APPLAUSE:::::::::::::
Orbie: :::::::APPLAUSE::::::APPLAUSE:::::::::
Metaday: <clap clap clap>
Maldoror6: thank you so much!
JGreu: <APPLAUSE!!>
OSI: Thanks from Richard..
Avatar42: yeah!!!!!!!!!!!!!!!!!!!!!!!
RAYMBEN: NEXT WEEK--- SID MEIER of MicroProse will be with us!!
Phylwriter: ::Clap::::Clap::::Clap::
OSI: thanks from Chris..
Phylwriter: ::Clap::
Moonmoth01: Applause!
Avatar42: Thanks for coming!
RAYMBEN: Thanks to Phylwriter, Moanare, Orbie for helping out!!!!!
DrkStrider: ::standing ovation::
Orbie: I hope you'll come again for another chat, richard!

Lawrence Deneault
Managing Editor,

Marlowe & Company/Thunder's Mouth Press


E-Mail to: Silver Dragon