Home > Quests > Rune Mechanics
Sections expand and collapse to hide some parts if you don't
want the whole plot revealed.
Difficulty: 1 of 10
Duration: 2 of 10
Released: 1 February 2010
| Rune Mysteries Wolf Whistle |
| 25 27 20 |
| 20 Rune essence, 2 cut Emerald, 5 Body rune, 5 Mind rune, 5 Fire rune |
| None |
| Dueling ring, just to get to the Mage Training Arena |
Exp. | 900 2300 1850 |
Points | 1 |
Special | Rune Guardian Pet |
Where |
Basement of the Mage Training Arena 
|
Using |
Duel Ring for arena teleport |
The mage Training Arena is easy enough to find on the map, north of the
Duel Arena. After you enter you may notice a trapdoor by the western stairs.
This leads to the basement.
Unlocks "These Stones"
A young mage named Clerval is in the first room down here. It seems
he's greatly distracted from his training by thinking about the rune
guardians of the Arena. He wants to make one of his own but he doesn't
know how. He won't speak to the wizards in the Arena for he's certain
they would just have him back at his training. He believes you, on the
other hand, would be treated as an equal and could ask anything of them.
If you say that you will help him he suggests that you speak to the
wizards Shug, Dougal and Edvin. Each of them helped build the Arena and
must know how the guardians were made.
|
Where |
Basement of the Mage Training Arena
|
Where |
Basement of the Mage Training Arena
|
Edvin is lost in thought at the far east room of the basement. As you
speak with him you might notice he had a hand in creating much of the puzzles,
tasks, and even dangers of the Arena's training areas. He also seems to have
been the one who constructed the guardians. He has a tool to carve rune essence
in order to make the guardian bodies but he wants a favor of you. If you help
him test his (formerly dangerous?) new maze, he will hand over the tool and
give you the information he has on the guardians.
The hardest part of the maze is that you cant see the signs on the floor in
all of the rooms. Movement through the room is not unlike chess movement except
you have to go all the way to the edge with a rook or bishop move. The breakdown
of the symbols is as follows. The portals with a box of symbols (king) take you
to the next room in that portal's direction. Portals with a single symbol (pawn)
move you one room north. Those with a cross (rook) take you to the last room in
that portal's direction on the edge of the maze. This is the same for the
diagonal symbol portals (bishop) except its the last room on the edge of the maze
in the same direction as the symbols. Lastly, the L-hook marked portals (knight)
take you to the room they point out, two rooms in that direction and one room to
the side.
If the maze is the same for everyone, I found the following combination worked
for me. King portal west, knight portal north, king portal north, bishop portal
north. Edvin speaks to you when you succeed, telling you to use the switch to
exit. He tells you that the guardians are based on golems such as those found in
Uzer in the Kharidian Desert. The only real differences are the magic used to give
them thought and that they were built from rune essence. He gives you his tool
which he used to form the golems.

Edvin's Tool
|
Where |
Library, second floor of the Mage Training Arena
|
Wizard Shug spends a great deal of time sleeping in the library on the second
floor of the Arena. Watch out when you wake him up though! He can regail you with
stories for days going on and on about this trip he took or that time in a bar
with Sedridor. You'd better have some pizzazz ... pizzazz points from the
Training Arena that is. He won't give you what your after until you have at least
5 points.
When you do get him around to the particulars of the guardians, he mentions
that he gave Edvin, his apprentice at the time, 20 pieces of essence and two
enchanted emeralds for each guardian. It was Shug who devised a means to enchant
the gem on its own. He explains how and tells you that you could do the same on
his workbench which is still in the basement.
|
Where |
The Fire Runecrafting Altar 
|
Using |
5 Fire rune, 5 Pure essence, Fire talisman, Binding necklace |
Where |
Basement of the Mage Training arena
|
Using |
5 Steam rune (the ones you made, any others will not work), 5 Body rune, 5 Mind rune,
20 Pure essence (un-noted), 2 Emerald, Edvin's tool
|
You have most of what you need. The emeralds must be enchanted however. Go
to the room where Clerval is waiting. Just north of the large table in the center
is Shug's bench. Use each gem on it to enchant them.
Now go to Dougal in the room next door. Have him pronounce your Steam runes as
sufficient work. If he doesn't, then you have to make them yourself and you have
runes from someone else somehow.
Return to Clerval. Tell him everything you heard while researching the guardians
and turn in to him everything you have collected. He's come across a problem. While
whe was getting the room ready he found the the wiring on the table was in disarray.
He couldn't fix it and its necessary to complete the guardian's animation. Give him
a bit of encouragement and take over for him. The puzzle is not hard. Six pieces go
in obvious positions (corners and left and right sides). The last three should be
placed so that the wires make sense and so they all line up, end to end.
Show Wiring Finished
Now Clerval figured he wasn't able to construct the body parts. Agree once more
and he turns over the lump of Rune essence and Edvin's tool. Use one on the other
to make a head, legs, arms and a torso.
|
Where |
Basement of the Mage Training arena
|
Now you speak to Clerval and everything is ready. A cutscene plays out the
beginning of a new rune guardian!
After you are done, speak to Clerval to take your own rune guardian pet.
|
- Talk to Clerval and tell him you will help.
- Go next door to find Dougal.
- Ask about the guardians, placate his ego and he will provide supplies
to make Steam runes.
- Move to the last room east with Edvin.
- Agree to help test his maze.
- Take the steps west, north, north, and north one more time. Use the
switch after Edvin speaks to you.
- Edvin gives you his carving tool.
- Go up to the second floor library to find Shug.
- Long or short, get the story around to guardians and he'll mention it
takes 20 essence.
- Leave the arena and make sure you have a Water talisman, a Binding
neclace, 5 essence and 5 Fire runes.
- Head out to the fire altar just north of the Duel Arena gate and enter
it.
- While wearing the Binding necklace, use the Water talisman on the altar
to make Steam runes.
- Make sure you have 20 essence, 2 emeralds, Edvin's tool, 5 Mind
runes, 5 Body runes, and the 5 Steam runes you just made.
- Go back to the Mage Training Arena basement.
- Use each emerald on the bench against the north wall where Clerval is
to enchant them.
- Speak to Dougal to have him sign off your steam runes.
- Talk with Clerval and give him all of the supplies.
- Solve the wiring puzzle.
- Ask Clerval what's left and say that you'll help him with building the guardian.
- Use the tool on the rune essence bit to make the guardian's parts.
- You talk to Clerval and the quest is done. Pick up your guardian if you desire!
|