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Cost Variation with Respect to Attributes
Don't expect a readable format here, just me thinkin' out loud, and stuff.
Attributes
Intelligence (INT) bears greatest on your buying. Charisma is used in
selling. Game maximum for any attribute is 99. As such, the landmarks will force
your statistics to that value if they've somehow exceeded it.
Armour
sell for a tenth of cost @ 0 CHA
almost @ cost for 99 CHA
b |
-B |
50 |
25 |
13 |
c |
-2*B |
100 |
50 |
26 |
d |
-3*B |
150 |
75 |
39 |
e |
-4*B |
200 |
100 |
52 |
f |
-5*B |
250 |
125 |
65 |
minimum 0p each @ 200 INT
Weapons
sell for fifth of cost @ 0 CHA
int |
0 |
99 |
200 |
b |
5 |
5 |
5 |
c |
|||
d |
13 |
10 |
6 |
e |
|||
f |
29 |
20 |
10 |
g |
|||
h |
53 |
34 |
15 |
i |
|||
j |
85 |
54 |
22 |
k |
|||
l |
|||
m |
|||
n |
|||
o |
|||
p |
minimum 5p each @ 255INT
trans
a -40 20
b -160 80
c -360 180
d -640 320
e -1000 500
minimum 0p each @ 200INT
magic
always maintains the same price
b -6(type 1)
c -2
d -18(type 1)
e -
f -30(type 1)
g -6
h -
i -
food
10/5p 0INT
10/1p 99INT
10/0p 100INT