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''And so it Begins''

    The Following is the script of the opening sequence and the casting copied from the TITLE.EXE executable. The text for the start leads into a now familiar set of questions that every avatar has been asked since Ultima IV, assuming they meet the gypsy.

Title Screen

In another world, in a time to come.

Options:
Return to the view
Journey Onward
Initiate New Game

Conversion by James Van Artsdalen
Copyright 1987 Lord British

Note the conversion message, this is the DOS PC version.

Initiate…

By what name shalt thou be known in this world and time? (GET name)

Art thou Male or Female? (GET gender)

Opening Sequence

The day is warm, yet there is a cooling breeze. The latest in a series of personal crises seems insurmountable. You are being pulled apart in all directions.

Yet this afternoon walk in the country-side slowly brings relaxation to your harried mind. The soil and strain of modern high-tech living begins to wash off in layers. That willow tree near the stream looks comfortable and inviting.

The buzz of dragonflies and the whisper of the willow's swaying branches bring a deep peace. Searching inward for tranquility and happiness, you close your eyes.

A high-pitched cascading sound like crystal wind-chimes impinges on your floating awareness. As you open your eyes, you see a shimmering blueness rise from the ground. The sound seems to be emanating from this glowing portal.

It is difficult to look at the blueness. Light seems to bend and distort around it, while the sound waves become so intense, they appear to become visible.

The portal hangs there for a moment; then, with the rush of an imploding vacuum, it sinks into the ground. Something remains suspended in mid-air for a moment before falling to earth with a heavy thud.

Somewhat shaken by this vision, you rise to your feet to investigate. A crude circle of stones surrounds the spot where the portal appeared. There is something glinting in the grass.

You pick up an amulet shaped like a cross with a loop at the top. It is an Ankh, the sacred symbol of life and rebirth. But this could not have made the thud, so you look again and find a large book wrapped in thick cloth!

With trembling hands you unwrap the book. Behold, the cloth is a map, and within lies not one book, but two. The map is of a land strange to you, and the style speaks of ancient cartography.

The script on the cover of the first book is arcane but readable. The title is:

The History of Britannia

as told by

Kyle the Younger

The other book is disturbing to look at. Its small cover appears to be fashioned out of some sort of leathery hide, but from what creature is uncertain. The reddish-black skin radiates an intense aura suggestive of ancient power.

The tongue of the title is beyond your ken. You dare not open the book and disturb whatever sleeps within. You decide to peruse the History. Settling back under the willow tree, you open the book.

(You read the Book of History)

(No, really! Read the Book of History!)

Closing the book, you again pick up the Ankh. As you hold it, you begin to hear a hauntingly familiar, lute-like sound wafting over a nearby hill. Still clutching the strange artifacts, you rise unbidden and climb the slope.

In the valley below you see what appears to be a fair. It seems strange that you came that way earlier and noticed nothing. As you mull this over, your feet carry you down towards the site.

This is no ordinary travelling carnival, but a Renaissance Fair. The pennants on the tent tops blow briskly in the late afternoon breeze.

The ticket taker at the RenFair's gate starts to ask you for money, but upon spotting your Ankh says, "Welcome, friend. Enter in peace and find your path."

The music continues to pull you forward amongst the merchants and vendors. Glimpses of fabulous treasures can be seen in some of the shadowy booths.

These people are very happy. They seem to glow with an inner light. Some look up as you pass and smile, but you cannot stop - the music compels you to move onward through the crowd.

Through the gathering dusk you see a secluded gypsy wagon sitting off in the woods. The music seems to emanate from the wagon. As you draw near, a woman's voice weaves into the music, saying: "You may approach, O seeker."

You enter to find an old gypsy sitting in a small curtained room. She wears an Ankh around her neck. In front of her is a round table covered in deep green velvet. The room smells so heavily of incense that you feel dizzy.

Seeing the Ankh, the ancient gypsy smiles and warns you never to part with it. "We have been waiting such a long time, but at last you have come. Sit here and I shall read the path of your future."

Upon the table she places a curious wooden object like an abacus but without beads. In her hands she holds eight unusual cards. "Let us begin the casting."

[The gypsy places the first two cards|The gypsy places two more of the cards|The gypsy places the last two cards] upon the table. They are the cards of (Virtue1) and (Virtue2). She says "Consider this:"


Honesty

Compassion

Valor

Justice

Sacrifice

Honor

Spirituality

Humility

Honesty vs. Compassion

Entrusted to deliver an uncounted purse of gold, thou dost meet a poor beggar. Dost thou A) deliver the gold knowing the Trust in thee was well placed, or B) show Compassion, giving the beggar a coin, knowing it won't be missed?

Honesty vs. Valor

Thou has been prohibited by thy absent Lord from joining thy friends in a close pitched battle. Dost thou A) refrain, so thou may Honesty claim obedience, or B) show Valor, and aid thy comrades, knowing thou may deny it later?

Honesty vs. Justice

A merchant owes thy friend money, now long past due. Thou dost see the same merchant drop a purse of gold. Dost thou A) Honestly return the purse intact, or B) Justly give thy friend a portion of the gold first?

Honesty vs. Sacrifice

Thee and thy friend are valiant but penniless warriors. Thou both go out to slay a mighty dragon. Thy friend thinks he slew it; thee did. When asked, dost thou A) Truthfully claim the gold, or B) Allow thy friend the large reward?

Honesty vs. Honor

Thou art sworn to protect thy Lord at any cost, yet thou know he hath committed a crime. Authorities ask thee of the affair. Dost thou A) break thine oath by Honestly speaking, or B) uphold Honor by silently keeping thine oath?

Honesty vs. Spirituality

Thy friend seeks admittance to thy Spiritual order. Thou art asked to vouch for his purity of Spirit, of which thou art unsure. Dost thou A) Honestly express thy doubt, or B) Vouch for him hoping for his Spiritual improvement?

Honesty vs. Humility

Thy Lord mistakenly believes he slew a dragon. Thou hast proof that thy lance felled the beast. When asked, dost thou A) Honestly claim the kill and the prize, or B) Humbly permit thy Lord his belief?

Compassion vs. Valor

Thou dost manage to disarm thy mortal enemy in a duel. He is at thy mercy. Dost thou A) show Compassion by permitting him to yield, or B) slay him as expected of a Valiant duelist?

Compassion vs. Justice

After 20 years thou hast found the slayer of thy best friends. The villain proves to be a man who provides the sole support for a young girl. Dost thou A) spare him in Compassion for the girl, or B) slay him in the name of Justice?

Compassion vs. Sacrifice

Thee and thy friends have been routed and ordered to retreat. In defiance of thy orders, dost thou A) stop in Compassion to aid a wounded companion, or B) Sacrifice thyself to slow the pursuing enemy, so others may escape?

Compassion vs. Honor

Thou art sworn to uphold a Lord who participates in the forbidden torture of prisoners. Each night their cries of pain reach thee. Dost thou A) show Compassion by reporting the deeds, or B) Honor thy oath and ignore the deeds?

Compassion vs. Spirituality

Thou hast been taught to preserve all life as sacred. A man lies fatally stung by a venomous serpent. He pleads for a merciful death. Dost thou A) show Compassion and end his pain, or B) heed thy Spiritual beliefs and refuse?

Compassion vs. Humility

As one of the King's Guard, thy Captain has asked that one amongst you visit a hospital to cheer the children with tales of thy valiant deeds. Dost thou A) Show thy Compassion and play the braggart, or B) Humbly let another go?

Valor vs. Justice

Thou hast been sent to secure a needed treaty with a distant Lord. Thy host is agreeable to the proposal but insults thy country at dinner. Dost thou A) Valiantly bear the slurs, or B) Justly rise and demand an apology?

Valor vs. Sacrifice

A mighty knight accosts thee and demands thy food. Dost thou A) Valiantly refuse and engage the knight, or B) Sacrifice thy food unto the hungry knight?

Valor vs. Honor

During battle thou art ordered to guard thy commander's empty tent. The battle goes poorly and thou dost yearn to aid thy fellows. Dost thou A) Valiantly enter the battle to aid thy companions, or B) Honor thy post as guard?

Valor vs. Spirituality

A local bully pushes for a fight. Dost thou A) Valiantly trounce the rogue, or B) Decline, knowing in thy Spirit that no lasting good will come of it?

Valor vs. Humility

Although a teacher of music, thou art a skillful wrestler. Thou hast been asked to fight in a local championship. Dost thou A) accept the invitation and Valiantly fight to win, or B) Humbly decline knowing thou art sure to win?

Justice vs. Sacrifice

During a pitched battle, thou dost see a fellow desert his post, endangering many. As he flees, he is set upon by several enemies. Dost thou A) Justly let him fight alone, or B) Risk Sacrificing thine own life to aid him?

Justice vs. Honor

Thou hast sworn to do thy Lord's bidding in all. He covets a piece of land and orders the owner removed. Dost thou A) serve Justice refusing to act, thus being disgraced, or B) Honor thine oath and unfairly evict the landowner?

Justice vs. Spirituality

Thou dost believe that virtue resides in all people. Thou dost see a rogue steal from thy Lord. Dost thou A) call him to Justice, or B) personally try to sway him back to the Spiritual path of good?

Justice vs. Humility

Unwitnessed, thou hast slain a great dragon in self defense. A poor warrior claims the offered reward. Dost thou A) Justly step forward to claim the reward, or B) Humbly go about life, secure in thy self esteem?

Sacrifice vs. Honor

Thou art a bounty hunter sworn to return an alleged murder. After his capture thou believest him to be innocent. Dost thou A) Sacrifice thy sizable bounty for thy belief, or B) Honor thy oath to return him as thou hast promised?

Sacrifice vs. Spirituality

Thou hast spent thy life in charitable and righteous work. Thine uncle the innkeeper lies ill and asks you to take over his tavern. Dost thou A) Sacrifice thy life of purity to aid thy kin, or B) decline & follow thy Spirit's call?

Sacrifice vs. Humility

Thou art an elderly, wealthy eccentric. Thy end is near. Dost thou A) donate all thy wealth to feed hundreds of starving children, and receive public adulation, or B) Humbly live out thy life, willing thy fortune to thy heirs?

Honor vs. Spirituality

In thy youth thou pledged to marry thy sweetheart. Now thou art on a sacred quest in distant lands. Thy sweetheart asks thee to keep thy vow. Dost thou A) Honor thy pledge to wed, or B) follow thy Spiritual crusade?

Honor vs. Humility

Thou art at a crossroads in thy life. Dost thou A) Choose the Honorable life of a Paladin, striving for Truth and Courage, or B) Choose the Humble life of a Shepherd, and a world of simplicity and peace?

Spirituality vs. Humility

Thy parents wish thee to become an apprentice. Two positions are available. Dost thou A) Become an acolyte in the Spiritual order, or B) Become an assistant to a humble village cobbler?

With the final choice, the incense swells up around you. The gypsy speaks as if from a great distance, her voice growing fainter with each word: "So be it! Thy path is chosen!"

There is a moment of intense, wrenching vertigo. As you open your eyes, a voice whispers within your mind, "Seek the counsel of thy sovereign." After a moment, the spinning subsides, and you open your eyes to...


This sequence occurs any time you 'Initiate a New Game.' The questioning by the gypsy is only ever seven of the 28 questions. What occurs is a single elimination tree, very familiar to you championship sports followers. 

The first round of four questions gets the remaining count of virtues down to four. The next two questions take the 'winners' of the previous four and leave two which the last question chooses between. The first four questions are random except in that they represent each of the eight virtues. Then, the last three result from the first four, continuing to eliminate the virtues to one overriding choice.

Final Chosen Virtue Play as Profession Key to that Virtue ... Start Near Town of that Virtue ...
Honesty Mage Moonglow
Compassion Bard Britain
Valor Fighter Jhelom
Justice Druid Yew
Sacrifice Tinker Minoc
Honor Paladin Trinsic
Spirituality Ranger Skara Brae
Humility Shepherd Magincia

The beads that appear on the abacus follow the cards. The chosen virtue is the white bead while the other is the black bead. The positions of the beads follow an order for the virtues that occur though the game. Left to right on the rack go beads for Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and last, Humility.

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