This list defines much of the unique items and objects that may be found about the world of Pagan. Illustrations are provided to aid identification.
Amoras | One of the three prime deities of the lost people called Zealans. She is known as the matron goddess of happiness, joy and love. She was said to appear during joyous occasions in the Zealan communities spreading happiness and goodwill. | ||||||||||||||
Deity, Historic |
|||||||||||||||
Apathas | Another of the triad of Zealan gods. The impartial wedge between happiness and hatred, Apathas was patron of the division, of fair and even separation of the other two groups of emotions deitized in Zealan mythology. | ||||||||||||||
Deity, Historic |
|||||||||||||||
bat wing | Thaumaturgists have found that the composition of the bat's wings make them a most appropriate vessel to convey living energy to the spell. | ||||||||||||||
Reagent, Thaumaturgic |
|||||||||||||||
blackmoor | A composite of earth with an ebony mineral some have termed "blackrock" that was believed to be the same matter that composed the Great Obelisk, this necromantic reagent grants great power to spells in which it is used. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
Blade of Striking | The dreadful speed of this enchanted longsword makes its wielders actions seem as a blur. (5-17 points +7 attack dexterity) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
blood | The heart charges the blood with life, constant movement. When used in necromantic casting, it grants that motion and life to the spell. | ||||||||||||||
Reagent, Necromantic |
|||||||||||||||
bone | The bones are images of their former life. The necromancers use them as a conduit to call that life into the casting. | ||||||||||||||
Reagent, Necromantic |
|||||||||||||||
Bone Crusher | A fabled hammer of Pagan legend. The Hammer was used in a great war where it proved very effective against skeletal hordes. (1-19 points) Also known as the Hammer of Strength. | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
Breath of Wind | A large smooth sphere of ebony rock. This stone, once a piece of the Great Obelisk, now resides under the watchful eye of Stratos herself. Though it may not be seen, Stellos has been known to remark that there are other means than ones eyes that grant sight. | ||||||||||||||
Artifact, Blackrock |
|||||||||||||||
brimstone | This sulfurous rock adds powerful energies to the sorcerer's spells, and ofttimes, a foul stench too. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
chaos gem | A blood red cut gem of no actual economic worth. The gem produces a pulsed glow when used, becomes extremely unstable and after about five seconds bursts into four active fire gems. | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
daemon bone | Bone holds the life of its once living owner making this reagent the best means of the sorcerer's control over daemonic forces. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
dead man's elbow | These "sticks" can be prepared for use as reagents for necromantic spells. It is oft the task of apprentice necromancers to seek out these materials from regions of spiritual activity, where the wood gains ethereal potency. | ||||||||||||||
Tool, Necromantic |
|||||||||||||||
death disk | A hand-thrown explosive weapon. The disk explodes on impact with the first object it contacts. (5-20 points) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
Deceiver | An axe of enchanted nature, it does the most damage per successful blow of any known magic weapon. (8-21 points) Thus its power is "deceptive." | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
dirt | Soil and earth provide protection to the seeds they bear, as they also provide the necromancer's spell. | ||||||||||||||
Reagent, Necromantic |
|||||||||||||||
dragon blood | A dragon's blood burns with energy within. This reagent grants tremendous power to the thaumaturgic spell that uses it. | ||||||||||||||
Reagent, Thaumaturgic |
|||||||||||||||
Elder Tongue | The language utilized by the Sorcerers of Pyros to control flame magic. | ||||||||||||||
Information, General |
|||||||||||||||
executioner's hood | A poisonous leafy fungus of ebony hue. Its appearance gave it its name, appropriate be that it grants the power of death to necromantic spells. | ||||||||||||||
Reagent, Necromantic |
|||||||||||||||
eye of newt | Being where the ability of sight is produced, the eye of the newt brings to thaumaturgic spells vision and a sense of knowledge. | ||||||||||||||
Reagent, Thaumaturgic |
|||||||||||||||
fire gem | An orange cut stone of little worth save its use as a weapon. When used it begins pulsing and after about 5 seconds, explodes in a burst of gases and lava. (5-20 points) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
Flame Sting | Perhaps the greatest weapon known on Pagan. Not only does it do enhanced damage, but with every successful swing a burst of flame engulfs the victim doing more damage. (5-16 plus 5-10 fire damage points +1 attack dexterity) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
focus | (plural: foci) A tool of the magic user which stores and focuses spell energies. Necromancers form foci from the spell reagents. Thaumaturgists instill the spellbooks and scrolls they use with the ethereal forces. Sorcerers have several tools for storing quantities of spells while theurgists foci are simply lenses that allow them to use the power of Stratos at any time. | ||||||||||||||
Information, General |
|||||||||||||||
Great Pentacle | The great circle in Daemon's Crag where the Master Sorceror and his four Acolytes perform the summoning of the lord of fire, Pyros. | ||||||||||||||
Site, Sorcerous |
|||||||||||||||
Hammer of Strength | See Bone Crusher. | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
Heart of Earth | A round nodule of blackrock fitting a man's hand, this stone is the bane of Lithos-the Mountain King. The Heart is said to be held within the "bosom of Lithos", which could mean it's buried somewhere on Pagan, though no one knows for certain. | ||||||||||||||
Artifact, Blackrock |
|||||||||||||||
Hydros | Titan of water, also known as the Lurker. She is held in the Temple of the Flowing Waters, now a long-dried out canyon since the necromancer Kalen stopped her life's blood from flowing. In exchange for sparing her existence, Kalen's line was forever granted the powers of Tempestry, control over the storms, the waters and all that they hold. | ||||||||||||||
Deity, Titan |
|||||||||||||||
Key of the Caretaker | A tool of Lithos' necromancers. The key is used in spell generation to produce the foci or talismans which hold the necromantic spell energy. When used on a pouch holding the reagents of a spell, the key channels the caster's mana into melding the reagents into the appropriate symbol. If the contents of the bag are incorrect, though, the materials in the bag simply disappear leaving no trace. | ||||||||||||||
Tool, Necromantic |
|||||||||||||||
Key of the Scion | Another of the necromantic trappings, this key could also be referred to as the apprentice necromancer's badge of office. The necromancer gives the key to his Scion so that the Scion may begin his/her "pilgrimage," the apprentice's quest to the Birthplace of Moriens. The key is functional, known to open several of the doors in the catacombs and caves under Morgaelin. | ||||||||||||||
Tool, Necromantic |
|||||||||||||||
key-ring | A useful tool for the traveler, key-rings hold all of your keys yet always have a weight of one. | ||||||||||||||
Tool, Enchanted |
|||||||||||||||
Korghin's Fang | Powerful for its size, this magical dagger adds quickness to its wielder's hand. (7-13 points +4 attack dexterity +1 ac) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
Khumash-Gor | Chief of one of the major tribes in the ancient times, Khumash-Gor was the only warrior-chief ever to have the power to weld all the tribes into one nation. His strength was believed to be based on the tribute he paid to the Zealan deities. | ||||||||||||||
Historic Figure |
|||||||||||||||
Lithos | Titan of earth and lord over death. Lithos is one of the most evident Titans in the life and the death of Pagans. His realm is the ground that all walk upon and his necromancers make certain that the death pact made by Moriens, the first necromancer, is held. | ||||||||||||||
Deity, Titan |
|||||||||||||||
magic scroll | Parchment imbued with the very essence of the spell written
within it. They are created to perform the following spells:
|
||||||||||||||
Tool, Thaumaturgic |
|||||||||||||||
Morgaelin | The proper name of the volcano that makes up most of the island. It is oft used to name the entire isle as well though Pagan is the more commonly used term. In the Elder Tongue, Morgaelin means "Dark Jewel." | ||||||||||||||
Information, General |
|||||||||||||||
Moriens | The first Necromancer of the titan, Lithos. It is he who calmed the titan by making the Pact whereby all who die are given to Lithos and he does not cause the earth to tremble. | ||||||||||||||
Historic Figure |
|||||||||||||||
Necromancy | The league of individuals who perform rituals in the service
of Lithos, the Titan of Earth. The rituals include the care and handling of the dead so
they take up residence in the great cemetery, north of Tenebrae's east gate. The powers of
the necromancy deal with death and the element earth, therefore the reagents they use come
from that source, they include:
|
||||||||||||||
Spell Casting School |
|||||||||||||||
Obelisk Tip | The tip is the only remaining unmodified piece of the Obelisk of the Great Temple. All others are dust or have been transmuted for use by the magic users of the land. It is know that the Titans either hold or are held in check by some of these fragments such as the Tongue of Flame, used by the sorcerers to bind Pyros. The tip's current location is unknown though some say it exists, its resting place is to this day a mystery. | ||||||||||||||
Artifact, Blackrock |
|||||||||||||||
obsidian | A black, glassy stone that, though brittle, adds duration to a sorcerer's spell. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
Odion | Zealan god of hate and war. Odion showed himself during times of strife and in the midst of raging battles. | ||||||||||||||
Deity, Historic |
|||||||||||||||
Pagan | (From Xorian information sources) The most widely accepted name of a world at a primarily inactive secondary (or perhaps tertiary) nexus of the multiverse. The world as of some several hundred of its years ago, was converted to a etheric source domain by a advanced multiplanar being known there and elsewhere as the "Guardian". The world is of little multiversal consequence being so far out of the way per say, yet its ethereal density is quite high even after the drains of the "Guardian's" takeover. The term is also used in singular and plural to identify the people who dwell there. | ||||||||||||||
Information, General |
|||||||||||||||
pentacle | Symbol used to magically contain and transfer the energies of the flame in sorcery. It is formed of an outer circle or periferon and a five pointed star which forms the symbol for which sorcery is known for. The points are named and it is important that they be told apart. The head of the pentacle is known as the aphelion and tradition has it that this point be oriented toward the southeast, not any of the cardinal compass directions. From the aphelion moving clockwise, the points are mesostel ze, perivolcan ze, perivolcan pa and mesostel pa. | ||||||||||||||
Tool, Sorcerous |
|||||||||||||||
pig iron | This sorcerous reagent's cousin can be refined into armour for protection, such is the purpose of the use of this element in spells. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
potion | Mixtures of elements, spices, essences and reagents that have
effects indicatied by their coloration. Known potions with their effects are listed here:
|
||||||||||||||
Tool, Thaumaturgic |
|||||||||||||||
Protector | A marvelous weapon with a fanciful history. The sword was reportedly formed of a woman's sewing needle by Stratos when the woman called for aid for her and her child against a marauding band of trolls. It grants protection as armour and also quickens the user's pary. (5-17 points +4 defense dexterity +5 ac) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
pumice | A light spongy rock formed of frothy lava expelled from the volcano at tremendous speed. Its propellent origin gives sorcerous spells imbued with it kinetic motion. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
Pyros | Lord of the Volcano and Master of Fire, Daemon Lord. Pyros is held captive by the sorcerers of Daemon's Crag using a fragment of blackrock known as the Tongue of Flame which houses a piece of Pyros' being. | ||||||||||||||
Deity, Titan |
|||||||||||||||
reagent | The consumable portion of spell casting. Reagents have powers that shape the quality, effect, or scope of spells. These components vary based on the magic concerned. See necromancy, sorcery, thaumaturgy. | ||||||||||||||
Information, General |
|||||||||||||||
recall item | A small red disk with a black, faceted gem in its center. It is used as the focus device for the ethereal teleport system on Morgaelin. By concentrating on a recall teleport pad the user has been near in the past (thereby connected to them and activated), they will be transported to that pad. | ||||||||||||||
Tool, Enchanted |
|||||||||||||||
recall pad | See recall teleport pad. | ||||||||||||||
Tool, Enchanted |
|||||||||||||||
recall teleport pad | The fastest mode of transport on Pagan. Part of a ethereal teleport system, the pads are grey squares with embossed markings on them. They require activation which simply entails walking close to or over them. When activated, they elevate and the base and some of the embossing begins to glow. The system is utilized with the aid of a recall item. | ||||||||||||||
Tool, Enchanted |
|||||||||||||||
Scimitar of Khumash-Gor | The greatest warrior who ever lived wielded a wicked blade. As fast as he was, Khumash-Gor's blade made him more so, its tales on the undead told double. (5-16 points +1 attack dexterity 2*damage on undead) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
serpent scale | The scales of the serpent become saturated with the beast's venom and gain the powers of destruction. Thaumaturgistic spells include it for these purposes. | ||||||||||||||
Reagent, Thaumaturgic |
|||||||||||||||
Slayer | A truly fearsome weapon is the Slayer, though not so much as to look at but by its effect in battle. No more than a mere mace it seems but within its magical enchantment lies a gift from the lord of the dead himself, for the Slayer may steal the gift of life from its victims with a thunderous flash. (4-14 points. 1 in 10 hits causes immediate death, indicated by lightning) | ||||||||||||||
Weapon, Enchanted |
|||||||||||||||
sorcerers | The secretive group of magic users dedicated to taming flame and its lord, the Titan, Pyros. The proper name of the group is the Cabal. It is structured with the Master Sorcerer at the head, with his or her second (called the First Acolyte) beneath them. A group of three other sorcerers make up the acolytes who assist the Master and his First in rituals with the Great Pentacle. (Five Sorcerers for each of the pentacle's points.) Remaining sorcerers vie for the opportunity of becoming acolytes, acolytes scheme to take the First's position and even the Master's. This makes the Cabal quite an unhealthy working environment yet it has done so successfully for hundreds of years. | ||||||||||||||
Information, General |
|||||||||||||||
sorcery | The magic school that focuses on the manipulation of fire. A
mage of this school is known as a sorcerer
and the patron titan is Pyros. Wielding
magic by these methods require some of the more complex uses of the magic user's tools
including the pentacle, candles,
sorcerous foci and the following reagents:
|
||||||||||||||
Spell Casting School |
|||||||||||||||
Stratos | Titan of Air and the Mystic Voice. Perhaps the most benign of the titans, Stratos guides her followers, the theurgists, from the skies over Argentrock Isle. The followers are known as the Order of Enlightenment and they use Stratos powers in healing and non-aggressive magics. | ||||||||||||||
Deity, Titan |
|||||||||||||||
Tear of the Seas | A dark glossy, black stone in the shape of a tear. One of the few large fragments of the Obelisk of the Great Temple, the Tear is thought to be lost forever since it disappeared below the Lurker's waves long ago. | ||||||||||||||
Artifact, Blackrock |
|||||||||||||||
Thaumaturgy | A school of magic apart from and consisting of the other four
known schools. Magic of this type manipulates the unseen and least thought of element,
ether (or in the archaic, �ther). This also brings a quandary to the thinkers of our
time, if ether is truly and element in its own right, why is there not a titan to
represent it? These magics are bound within scrolls, spellbooks and potions. While using
many of the reagents from other schools, Thaumaturgy has four reagents of its own:
|
||||||||||||||
Spell Casting School |
|||||||||||||||
Theurgy | The school of air magic based in the healing arts. The theurgists were started 200 years ago by the honorable Stellos who, by the grace of Stratos, still lives today. Theurgy is a pure magic wherein Stratos blesses silver foci crafted by her followers or some other artisan, and thereafter the theurgist need only use the focus to tap the titan's power. No reagents or other accessories are required. | ||||||||||||||
Spell Casting School |
|||||||||||||||
Tongue of Flame | The largest fragment of the Great Obelisk confirmed to exist. The Tongue was given to the first sorcerers by the necromancers in the hopes of using it to bind Pyros. To this day the Master Sorcerer holds the Tongue which now houses a portion of Pyros' being. | ||||||||||||||
Artifact, Blackrock |
|||||||||||||||
volcanic ash | The sorcerous reagent that sparks the flame of the spell is in fact the waste of the volcanic heat. | ||||||||||||||
Reagent, Socerous |
|||||||||||||||
wood | Ordinary wood in necromantic spells grants the strength of the ageless trees of Pagan. | ||||||||||||||
Reagent, Necromantic |
|||||||||||||||
Zealans | The name given to the worshipers of the emotion gods long gone from Pagan. The Zealans lost the war of supremacy with the Pagans ages ago and now are only spoken of in legend. It is thought, though, that some long buried ruins of that once great civilization under the chieftain Khumash-Gor still exist within the bowels of Morgaelin. | ||||||||||||||
Information, Historic |
|||||||||||||||
Zealan Shield | A ceremonial decoration used in ancient Zealan ceremonies when calling on their gods. The shield bears a tripartite symbol combining the signs of Amoras, Odion and Apathas. | ||||||||||||||
Information, Historic |