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Depulso Room 2 ♦ Hogwarts Legacy

Depulso Room 2 is actually two rooms. There are pits in both rooms where a fall will reset you. Considering the first room resets itself and the second room’s procedure is progressively completed, reset should only be necessary if you accidentally attach the wrong blocks or lose track of your goal.

  • There are many possible solutions. The included solution is just one case.
  • These descriptions operate on the following basis. The left and right walls correlate to the entryway’s left and right. Forward and aft are away from and nearest to the entryway, respectively. Given the two rooms, each room’s directions will be referenced to that room’s entryway. Indication icons which demonstrate the movement of the blocks in question are also oriented with respect to the entryway.
  • A four-block height is safe to jump from. Even so, there is no character death in the puzzle, and falling into a pit will reset you at the entryway.
  • Whenever using Accio, be aware to stand out of the way of a block. It can cause a return to the entryway.

First Room, Get the Chest

  1. Move from the entrance to the ledge in front of you with the main of the room laid out before you. Pull the T-shaped structure from the far forward of the room toward the entrance.
  2. Drop down to the floor on the left of the room. There’s a cube above the floor at the start of the room. Pull it forward with Accio. It will rest against the forward wall for use later.
  3. Look to the right side at floor level for a cube and drag it out. This is the first of a two-cube set and they will stop against a base block in the mid room.
  4. Move these two cubes to the back wall.
  5. Slide the same two cubes left to rest in the forward left corner. This connects them to the one single cube from step 2.
  6. Accio the three-cube set toward the entrance. It stops against a base block in the left wall corner.
  7. You can now climb the assembly and jump to the ledge where a random-gear chest rests. Approaching the chest triggers a reset and reconfiguration of the room allowing access to the next room. The reconfiguration opens a stairwell to the starting ledge. Use the stairwell to return to the ledge.

First Room, Escape the Room

  1. Accio on the T-shaped structure (T-set) towards the entrance. This time it will be used shortly.
  2. Drop down to the floor on the left. There is now a recessed cube beneath the original left cube in the left corner. Accio on the upper cube to slide it to the gap at the left wall.
  3. Accio this cube again to slide it to the forward left corner.
  4. Accio the bottom cube next. This reveals two connected cubes which also end at the forward wall.
  5. Accio the two cube set on the right side, floor level of the room to pull them to the base block in the room’s center.
  6. Shove this latest cube pair to the forward wall.
  7. Slide the pair left into the other pair of cubes from step 4. The cubes join into a four cube “L” structure (L-set) with three cubes along the floor at the forward wall.
  8. Push the L-set left into the left wall. The cube in the corner fixes to the corner of the L-set making a set of five cubes.
  9. Pull the L-set backward along the left wall toward the entrance. It stops at the left ground level corner base block.
  10. Accio the L-set again to pull them to the right across the room. They come to rest on the right wall.
  11. Focus on the T-set. Pull it right in the floor slot until it catches.
  12. Move the T-set forward. The T-set and L-set join and form a climbable tower.
  13. The climb begins from the forward side of the right wall beyond the gap in the floor where the forward side of the L-set met the right wall. After stepping up two blocks high here, you can mount the top of the T-set and finish the last pull up to the exit ledge. Pass the gate and enter the next room.

Second Room, Right Chamber Chest

  1. Note we are now referencing this new room’s entryway. Push the vertical stack of three cubes forward.
  2. Drag the “H” shaped structure (H-set) on the right toward the entry.
  3. Shove the four cube bar left to the base of the left wall for later use.
  4. Move the three stack set from step 1 right. It will rest at the right wall.
  5. Climb aboard the H-set. Move to the front and aiming at the center of the H-set, Accio the H-set. Now you can easily jump from the H-set to the three stacked cubes on the right wall. Collect the random gear from the Right Chamber Chest.

Second Room, Left Chamber Chest

  1. Jump back to the H-set. The next set motions can be made from here. Push on the three stacked cubes forward into the right forward corner.
  2. Focus on the large “L” structure (L-set) in the forward-left corner of the room. Accio this structure to pull them back toward the entryway. They halt against a tall black pillar.
  3. Accio the L-set again to pull it to the right. This completely nests the L-set inner corner against the pillar.
  4. Focus on the four cube bar pushed to the left wall. Pull the four cube bar from forward into the forward-left corner.
  5. Turn your attention back to the forward-right corner’s three cube stack. Accio the stacked cubes left from the right corner to the left corner, attaching them to the four cube bar. This creates seven cube structure (7-set).
  6. Slide the 7-set along the left wall back towards the entrance of the room.
  7. Move to the back side of the H-set. Focus on the center of structure and Accio on it to move the H-set toward the entryway. Move to and climb the 7-set. Climb the high cube and jump from it to the left chamber ledge. Loot the gear from the Left Chamber Chest.

Second Room, Collection Chest and Exit

  1. Return to top of the 7-set. Stand behind the high cube and Depulso on it’s back face. You will travel to the left forward corner.
  2. Focus on the tall cube’s left side and Depuso the group to the right.
  3. Climb the tall cube and then climb up the exit ledge. Leave via the exit hall gate. Gather the keepsake Collection Chest random Conjuration recipe bore moving on.

Leave via the door to finish Depuso Room 2.

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