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Ultima > I Mondain > Quest

The Quest

   The documentation gives you a few hints on how to proceed with completing the game. Starting is fairly typical for an RPG, so you may wish to take some thought as to where you want your initial strengths to lie. They can and do change later. Your course comes down to two things. First: finding who you must to get information from them that gets you to the second step. Then second: completing the tasks you found out you had to do.

   There are no conversations in the game, just dropped hints. Some may say the best place to find loose hints is the local pub. In this case, I tend to agree.

   Where you really get to the meat of the game is when you start serving the various Kings. Some will add to your characters strengths, others will give you necessary items.

   Before long you may find that you can't get very far with your feet on the ground. You must also become a master of the void, a space ace. Space travel isn't all its cracked up to be.