rec.games.computer.ultima.* Frequently Asked Questions List

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Archive-name: games/ultima
Posting-Frequency: Biweekly
Last-modified: September 9, 2000
Version: 2.21
URL: http://home.kc.rr.com/hidalgo/faq/rgcudfaq.html
Copyright: 1998-2000 Edward Franks. Portions copyright 1996, 1997 Andrew Charlton
Maintainer: Edward Franks xyzzy@kc.rr.com


rec.games.computer.ultima.* Frequently Asked Questions List


    This FAQ was originally conceived, and written by Andrew Charlton aka Erratic Dragon, aka Erraticus charlton@ihug.co.nz. The original FAQ (in its final, posted version) may be found at http://home.kc.rr.com/hidalgo/faq/erratic.html.

    This FAQ is currently being maintained by Fortran Dragon xyzzy@kc.rr.com and may be found at http://home.kc.rr.com/hidalgo/faq/rgcudfaq.html.

    Unless otherwise stated, the use of "I" and "me" refers to the FAQ maintainer. The exception to this is the questions which are written by the archetypical newbie.



0) Legal Administrivia

    The maintainer disclaims all responsibility for inaccurate or misleading information in this FAQ. This article is provided as-is, without any express or implied warranties. The author nor any of the contributors to this FAQ assume any responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.


1) About This FAQ

1.1) Purpose of this FAQ

    This FAQ is not intended to replace the many other sources of Ultima and Ultima Dragons information. Rather, it is intended to summarise, supplement, and list them, for the purpose of regularly posting to rec.games.computer.ultima.dragons, in order to cut down on some unnecessary noise on the group. Most of the questions in this FAQ are real questions which are asked in the rec.games.computer.ultima.* groups (and their predecessors, rec.games.computer.ultima-dragons and alt.games.ultima.dragons) reasonably frequently.


1.2) Revision History

    Only the most recent revisions are listed here. The complete history can be found at http://home.kc.rr.com/hidalgo/faq/revision.html.

[September 4, 2000]

    I've added The Ultima 3 Upgrade Project to the Works in Progress section. See Section 5.24.6 for more details.

    I've added the Commodore 64 cheat for Ultima 6, courtesy of Tristan Miller. Dracos Dragon confirmed the Amiga version uses the same cheat codes as the IBM PC version. See Section 5.10.2 for more details.

    I've added Telemachos Dragon's Ultima Underworld Viewer. See Section 5.13.2 for more details.


[August 20, 2000]

    The big news this update is the release of U7Win9x, a patch that allows you to run Ultima 7 in Windows9x (but not WindowsNT or Windows 2000). See Sections 4.4, 5.14.1, or 5.16.1 for more details.

    I've added the Ultima 7 patch for the floppy disk version that fixes items disappearing from inventory and screen turning red. See Section 5.14.1.

    I've added the Ultima 8 Adlib sound patch for those of you that still have a working Adlib sound card. See Section 5.17.1.

    I've added the Ultima Underworld 1 patch that fixes floating and duplicating items, and stops the screen from turning red. See Section 5.13.1.

    I've added the Ultima Underworld 2 patch that fixes the screen turning red, palette shifting, servant strike, melting moongate in the yellow Etheral Void, or sleeping with moonstone as cursor. See Section 5.15.1.

    I've updated Section Section 5.25 with more information on the various works in progress that the FAQ tracks.


1.3) Latest Version

    This FAQ can now be found at  http://home.kc.rr.com/hidalgo/faq/rgcudfaq.html. Also, it is posted biweekly to rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons, rec.games.computer.ultima.series, comp.sys.ibm.pc.games.rpg, rec.answers, comp.answers, and news.answers. As a result of crossposting to news.answers, a text version of the FAQ is available at ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima and its many mirrors (such as http://www.faqs.org).

    The web version is likely to be slightly more up-to-date than the newsgroup version.


1.4) Abbreviations

    The following abbreviations may be found in this FAQ and also in the newsgroup, IRC etc.

    NOTE: It's probably best not to use U0 (zero) for Akalabeth, because it can look the same as UO - Ultima Online.


2) The Dragons

2.1) What are the Dragons?

    The Ultima Dragons is a group of people who simply love Ultima, a long running series of computer role playing games (CRPGs). You can find more information about the Dragons, and their long, and sordid history in the Official UDIC FAQ at http://www.udic.org/faq.html, maintained by Monomolecular Dragon.

    The Dragons' home page and membership roster is at http://www.udic.org/ maintained by Fallible Dragon, Unicorn Dragon, and the UDIC greeting team.

    The Dragons' FTP site is at ftp://ftp.udic.org/pub/ud/.


2.2) Why are you named the Ultima Dragons?

    When the club was first formed on Prodigy, there was already a club called the Evil Avatars, the new club was therefore called "Players of Ultima for Fun" or PUFF. This lead to inevitable references to Puff the Magic Dragon, and the club was soon renamed the Ultima Dragons.


2.3) What does UDIC stand for?

    The original club was on the Prodigy online service, but the club later moved to the Internet in late 1994 with the creation of the newsgroup alt.games.ultima.dragons (agud), forming the Ultima Dragons Internet Chapter or UDIC.


2.4) Can I join the Dragons?

    You certainly can, provided you meet the entrance requirement - to have played an Ultima. There are several ways to join:

    Whichever method you use, one of the dedicated team of greeters will process your application and get back to you.


2.5) How do I change my roster data?

    If you remember the password you entered when you joined, then you can go to http://www.udic.org/members/ and sign on. If you don't remember your password, or you want to change your Dragon name or email address, then email join@udic.org and one of the greeting team will handle your request.


2.6) What does Dragon membership qualify me for?

    Like most things in life, you will get out of the Dragons what you put in. If you make the effort to participate, the club can be very rewarding, but don't expect to sit back and watch the benefits accrue.

    Once you are a Dragon, you can register your homepage for the Dragons' Homepage list at:

    To register your homepage, go to http://www.biochem.mpg.de/~brenner/udic/homes/homeform.html.

    It is strongly recommended that pages submitted include at least *some* reference to Ultima and the Ultima Dragons.


3) The Newsgroup

3.1) History of the Newsgroups

    The newsgroups rec.games.computer.ultima.dragons (rgcu.d), rec.games.computer.ultima.online (rgcuo), and rec.games.computer.ultima.series (rgcus) supercede the old newsgroups alt.games.ultima.dragons (agud), alt.games.ultima-online (aguo), and rec.games.computer.ultima-dragons (rgcu-d). The new groups were created on July 7, 1997 as a reorganization of rec.games.computer.ultima-dragons. rec.games.computer.ultima-dragons was created on the 19th of March 1996, five days after the vote for its creation was passed 421:130. It was deleted on September 8th 1997.

    Prior to the creation of rgcu-d, the Ultima Dragons' newsgroup was alt.games.ultima.dragons, this was deleted 60 days after the new group was created (May 19th 1996). alt.games.ultima-online was a short-lived group, the creation of which prompted the reorg. It has been deleted in favour of the rec group. The details of the creation (and deletion) of these newsgroups are available at ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons and ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg.

    NOTE: Usenet doesn't work as automagically as the above two paragraphs by Erratic Dragon would lead you to believe. Even though only one person (Tale) can send out a create-group or remove-group message, it is in the power of each newsadmin to accept or ignore the messages sent by Tale. This is why alt.games.ultima.dragons, alt.games.ultima-online, rec.games.computer.ultima-dragons still continue to exist and be viable newsgroups on a number of news servers. Many Dragons read agud and rgcu-d (as they do with csipgr) and will answer questions there for those folks that can't get any of the other newsgroups. (This is also why many Dragons, myself included, crosspost between rcgu.d and rcgu-d.)


3.1.1) What about these old newsgroups?

    Some of the old newsgroups still exist on many servers, which can be confusing when people read the groups only to find they are empty, or mostly empty. If your local news server is one of these, you can drop a line to your news administrator (usually newsmaster@*<yourdomain>*) telling them about the problem, and directing them to the above URL.

    As the note in Section 3.1 states, your newsadmin may choose to ignore (and is in his rights to ignore if he wants to) the above URLs. If this is a problem for you, see Section 3.1.2, below.


3.1.2) I can't get the new newsgroups

    If your news administrator is not willing to add the new groups you might try searching the following websites for a public/free news server at (original information provided by F-15 Dragon):

    Web-based sites include:

    If none of the above work you can email me, Fortran Dragon, at xyzzy@kc.rr.com and ask to be put on my digest mailing list. I make a daily emailing of all the posts made to rgcu.d since the last emailing.


3.2) Ultima Celebrities

    A handful of current and former Origin staff participate from time to time, including:


3.3) What can I discuss? (The Charters)

    The topic of a newsgroup is defined by its charter. Each of the Ultima newsgroups has its own charter, plus the common charter which applies to all of them.

CHARTER: all groups

    Cross-posting or multiple posting among Ultima groups is not recommended. However, it is likely that cross-posting of certain articles may become necessary. Authors should select the most appropriate group, whenever possible, when posting their articles.

    Posting or cross-posting articles which do not consist mainly of text easily readable by humans (i.e. binary files or encrypted text) is prohibited. If it is necessary to transfer binaries, posters should include a pointer to an appropriate FTP/WWW site, or use an appropriate binaries newsgroup. Posting commercial solicitations or inquiries which are not directly related to Ultima is prohibited. Frequent posting of the same advertisement, even Ultima-specific, is also prohibited.

END CHARTER.


3.3.1) rec.games.computer.ultima.dragons Charter

CHARTER: rec.games.computer.ultima.dragons

    rec.games.computer.ultima.dragons an unmoderated forum for discussion of issues of interest to members of the Ultima Dragons Internet Chapter and all fans of the Ultima games. Topics will include discussion of current games, news and rumors, tips and advice from members of the Ultima Dragons, talk about organizational matters of the UDIC, discussions about the UDIC's facilities like the Weyrmount MOO as well as the WWW and FTP sites, story authoring, and other club related issues of interest to members of the Ultima Dragons Internet Chapter and other participants in the newsgroup.

END CHARTER.

    Note: This group can be considered a meeting hall for members of the Ultima Dragons club, and all other interested parties. Ultima talk is welcomed, but is not mandatory. The subject matter in the group has ranged between serious topics like history, religion and cinnabons, to plot ("in character") threads, to outright silliness. Those looking for a more concentrated dose of Ultima, without all the extra "chat" are advised to read rec.games.computer.ultima.series


3.3.2) rec.games.computer.ultima.online Charter

CHARTER: rec.games.computer.ultima.online

    rec.games.computer.ultima.online is an unmoderated forum for discussion of all aspects of the online multi-player game Ultima Online, as well as its sequels and other multi-player versions of Ultima. Topics specific to the online version of the game are welcome here, including but not limited to features, events within the game world, guilds within the game, and real-world issues with the game (e.g. pricing, latency, etc.).

END CHARTER.


3.3.3) rec.games.computer.ultima.series Charter

CHARTER: rec.games.computer.ultima.series

    rec.games.computer.ultima.series is an unmoderated forum for discussion of any topic related to the Ultima series of games which would not be more appropriate in another group. These topics include, but are not limited to, questions and answers about the games, hints and tips, comparisons of the various versions of Ultima or similar games, news and rumors, etc.

    Note: this group is intended to provide a place in which people can easily find informations about the Ultima games without having to go through unrelated traffic. As such, if a discussion drifts away from the original topic, it is recommended to direct it to a more appropriate group, although some tolerance is required.

END CHARTER.


3.4) Should I post binaries?

    No.

    Binaries should only be posted in binaries groups (alt.binaries.*, plus a few others). There are a few reasons for this. Probably the most important is so people can avoid downloading large binaries that they may not want. If you want to post some Ultima related binaries, post them to an appropriate alt.binaries.* group, or put it on a web or FTP site, then post a note in the appropriate newsgroup telling the readers there where they can find it.


3.5) Can I ask for hints?

    Yes, it is one of the groups primary functions. We only ask that you follow a few guidelines:



3.6) How do I avoid getting flamed?

    You're reading this FAQ, which is a good start. Before asking a question, see if the answer is in here, or the other resources mentioned here. When you first point your newsreader at the newsgroups, there will probably be a few days worth of messages waiting for you. Just read through some of them to get an idea of the way the groups operate.

    For an overview of Usenet etiquette, please read the newsgroup news.announce.newusers, which contains a number of documents with useful information in them.


3.7) Why don't you all stop fighting?

    Most of the time, we aren't fighting at all, simply debating. We manage to discuss some pretty touchy issues without degenerating into a flamewar. Occasionally, flamewars will spring up, but usually, there are only a few participating. Please don't avoid posting for fear of being flamed. Follow the guidelines in Section 3.6 and you will be fine. Participating is a lot of fun.

    My experience is that flamewars have to run their course. Calling for people to stop doesn't work, it just adds fuel to the fire, and spreads the flamewar to new threads.

    The best way to deal with flamewars is to ignore them. Many newsreaders have functions to ignore ("Kill") either people or threads. If you see a flamewar spring up, you may want to simply ignore it by putting the threads or participants in your "Killfile". You can do the same for topics you aren't personally interested in. Consult the documentation for your newsreader for details.

    Two recommended Windows-based newsreaders that support killfiles are Forte Agent (http://www.forteinc.com/) or Microplanet Gravity (http://www.microplanet.com/). Other quality newsreaders may be found at the home of the Good Net-Keeping Seal of Approval (http://www.xs4all.nl/~js/gnksa/).


4) Technical and Non-Gameplay Issues

4.1) Availability of Ultimas and Ultima Related Merchandise

    Underworld Dragon has written The Collectible Ultima, available at http://home.hiwaay.net/~rgregg/ultima/collectibles/. This contains information on what Ultima memorabilia exists, and where you might find it.

    Some of the online auction sites, such as eBay http://www.ebay.com/, Yahoo! Auctions http://auctions.yahoo.com/, and Amazon Auctions http://www.amazon.com/ are good places to locate the various Ultimas. While many of the early and/or very collectible Ultimas can go for high prices, it is still possible to get a decent buy on various Ultimas if you are willing to be patient


4.2) Collections of Ultima Games

4.2.1) The Encore Ultima 1-6 CD

4.2.1.1) Where can I find it?

    See Section 4.1

    The Encore Ultima 1-6 CD isn't seen very much these days. The Ultima Collection has much better availability and has decent documentation, to boot.


4.2.1.2) Problems with the Encore Ultima 1-6 CD

    There are several problems relating to the CD which are discussed in a FAQ by Ultra-Mind Dragon at http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html.


4.2.2) The Ultima Collection

4.2.2.1) Where can I find it?

    See Section 4.1.

    A budget version of the Ultima Collection is now available in stores. If you can't find it locally you might try some of the online stores. The price of the UC is currently $10 to $15 USD (without shipping).


4.2.2.2) Problems with the Ultima Collection

    See Sections 4.4, 4.5, 4.7.1, 4.7.2, and 5.6.3.

    The Ultima Collection comes with the registered version of the PC slowdown program Mo'Slo and the Ultima 2 speed fix has already been applied.

    The Ultima Collection will automatically install shortcuts for Windows 95/98, but you must install the Ultima Collection to its default location (c:\uc\) in order for the shortcuts to work properly.


4.3) Missing Documentation

    The Encore CD was mistakenly released with no documentation. Origin has made the docs available at http://uo.com/archive/ listed under their respective Ultima. (See also, Section 4.2)

    NOTE: As of March 14, 1999, Origin has stated that the Ultima Archive site will no longer be updated.

    Since these are mainly technical docs, they don't capture the feel of the original manuals, so Micro Dragon has made the original text available in a variety of formats, complete with some of the graphics, at http://www.geocities.com/TimesSquare/Alley/1769/dindx.html.

    Trigon Dragon is embarking on a similar project, using Adobe PDF files, at http://members.aol.com/trigonman3/ultima.html.

    I think there are certain versions of the Complete Ultima 7 which came without docs. Most had them on the CD in Adobe PDF format. The full docs are not available online, but the Trinsic questions are available at Origin's Ultima Archive http://uo.com/archive/.

    An Adobe Acrobat Reader (required to view Adobe PDF files) may be freely downloaded at Adobe's website at http://www.adobe.com/. There are many versions of the Reader available for different Operating Systems.


4.4) Windows 95/98 Issues

    Ultimas 1-6 require no special considerations for Windows 95/98, and will run quite well in a full-screen MS-DOS prompt (that is, a Windows 95/98 DOS box). (See also Section 4.2.2 and Section 4.7 for other problems relating to these games).     It has come to light that the IBM PC versions of Ultima 2 and Ultima 3 will not run under Windows 95/98 on a FAT-32 drive that has been booted directly to DOS. They will run fine in a Windows 95/98 DOS box, however. Ultima 2 and Ultima 3 will run just fine (other than the speed issued) under Windows 95 and Windows 95a if you boot to DOS. Apparently these two Ultimas, being the oldest IBM PC versions, get a return value that causes them to crash or lockup when they either access a FAT-32 drive or the files on a FAT-32 drive. The work around is to either run the games in a Windows 95/98 DOS box or to copy the games to a non-FAT-32 disk (such as a floppy - these games are old enough to fit on a single 3.5 inch floppy) and run them from that disk.

    Another work around for Ultima 2 is to use the Windows Native Ultima 2 written by John Alderson at http://ultima2.voyd.net/.

    Gaseous Dragon has also provided an Ultima 7 For Beginners page at http://members.iinet.net.au/~rsd/ultima7.html.

    You can now run Ultima 7 (both parts) under Windows9x. Gaseous Dragon is hosting this new patch at http://members.iinet.net.au/~rsd/U7inWindows.html. You will need to have a copy of one of the various CD-ROM versions of Ultima 7 (The Complete Ultima 7, any of the EA Classics versions, or any of the Ultima Collection versions).
    You may want to do a fresh install and if you want sound and music, make sure your sound card is setup properly for Ultima 7 to find it. Also, you will need to make sure you have enough conventional DOS memory for Ultima 7. While this patch allows you to run Ultima 7 under Windows9x, it does not make Ultima 7 a Windows program.

    Ultima 8 is a little less strict on memory requirements, probably the above U7 solutions will work fine for U8. Gaseous Dragon has an Ultima 8 For Beginners page at http://members.iinet.net.au/~rsd/ultima8.html.


4.5) Lack of Memory

4.5.1) How do I free up more memory?

    For Windows 95/98, see Section 4.4.

    For DOS users, you'll probably want to make a boot disk containing just the bare minimum device drivers.


    Whenever you want to play, boot from this floppy.

    NOTE: Some of your directories may be different, substitute them as appropriate. I have had difficulty getting Serpent Isle to work, even with this minimal configuration. Drivespace takes up quite a lot of space, the only solution I could come up with was to substitute my usual mouse driver for one which took up slightly less space, either that, or use a DOS 5 boot disk, so the driver doesn't get loaded. If you do this, you will only be able to access the uncompressed portion of the drive, the rest is still there, and will return when you load with DOS 6 again. Do not include the drivespace line if you use this method.


4.5.2) I still can't get enough!

    Some device drivers will cause U7/SI to misreport the memory, and refuse to start. If you have followed the instructions above, the only device driver you should have loaded is your mouse driver, try replacing that.

    Unfortunately, among the drivers which cause this problem is the Maxtor (OnTrack) Hard Drive Overlay (Identifiable by a blue banner when you start up.) which allows older computers to have larger hard drives. If you press the 's' key as soon as the blue banner appears, you will get a DOS message about turning off Dynamic Memory Protection. Answer Yes, and this may help with the problem.


4.6) Ultimas Run Too Fast

    Lost Dragon has set up the New PC Slowdown web page, which contains many utilities to slow down fast computers. It can be found at http://home.att.net/~pc_slowdown/.


4.7) Ultima Game Problems

4.7.1) How do I get Ultimas to work with my AWE32/AWE64/SB32 sound card?

    Contrapuntal Dragon has a page dealing with the common problems of getting the AWE32 to work with various Ultima games. It can be found at http://www.zip.com.au/~mfleming/ultima/ult-awe32.html.

4.7.2) Where can I find a mouse driver that doesn't take up much DOS memory?

    Polychromic Dragon has a page with two different versions of CTMouse, a DOS mouse driver that uses very little DOS memory. It can be found at http://www.users.ticnet.com/mcecil/downloads/intro.html.

    NOTE: Avoid version 1.4 of CTMouse. It has a bug that causes the mouse driver to use lots of DOS memory, making it useless to use with Ultima 7.


5) The Ultima Series

5.1) What is Ultima?

    Ultima is a long-running series of computer role playing games (CRPGs). The settings have varied, but many of the games take place in the land of Britannia, ruled benevolently by Lord British (The alter-ego of Richard Garriott, the series creator).

    The hero (at least from Ultima 4 onwards) is the Avatar, champion of virtue, who comes originally from Earth, but tends to get transported to Britannia whenever trouble arises.


5.2) Where can I find hints and walkthroughs?

    There is a wonderful selection of Ultima walkthroughs available at http://uo.com/archive/, and also at http://www.cyberenet.net/~redjr/.

    Kender Dragon has written an Ultima Dragons Newbie FAQ, which includes a number of frequently requested hints, at http://home.hiwaay.net/~rgregg/ultima/FAQ/udicfaq.html.

    Paulon Dragon has written an excellent Ultima Gameplay FAQ. This FAQ is at http://homepages.ihug.co.nz/~paulryan/FAQ/ultimafaqs.htm. I would make this FAQ your first stop if you are having a problem with a particular Ultima.


5.3) Continuity

5.3.1) Can you explain any plot inconsistencies?

    There are many points of constant speculation on the newsgroups, most of which are never agreed on, and so cannot be put into a FAQ. There is an Ultima storyline FAQ, http://www.geocities.com/TimesSquare/Castle/3871/storyfaq.htm or http://www.ozemail.com.au/~anarchy/Ultima/Ultima_storyline_FAQ.html which does attempt to explain some of these (written by Chris Billows, not currently being maintained, I personally would be interested in someone taking over, for more info, see the end of the FAQ (his, not this one)), many others remain unanswered. Feel free to post your own theories, but be prepared for some pretty heavy scrutiny.


5.3.2) How should I pronounce Ultima names?

    Many of these are from Ultima 6.


5.3.3) What order do the Ultimas come in?

    Underworld Dragon has written a timeline, putting all events which have happened in the Ultima world in perspective. It is available at http://www.scott.net/~rgregg/ultima/history/.

    Specifically, the Ultimas come in the order they are listed in this FAQ. Ultima Online occurs in several parallel worlds, so is outside the normal Ultima timeline.


5.4) Akalabeth

5.4.1) Where can I find a copy of Akalabeth?

    Akalabeth has, as far as I know, been released as freeware, and Apple II disk image of the game for use with emulators is available at ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/akalabeth/aklabeth.dsk.gz
or
ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/akalabeth/Akalebeth+.dsk.gz.

    See also Section 6.2.

    You can find the AppleSoft Basic source code at http://uo.com/archive/ftp/graphics/aklabeth.zip.

    There is also a PC port (with QBASIC source) at http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html.

    There is another PC port at http://www.geocities.com/TimesSquare/Castle/4609/akalabeth/Akalabeth.htm started by Dung Dragon with the assistance of MinerJr. The project is currently maintained by MinerJr.


5.5) Ultima/Ultima 1

5.5.1) Patches

    Arthur DiBianca has a patch for Ultima 1. His patch fixes a problem where the graphics go black-and-white and eventually get garbled on some video cards. You can find the patch at http://www.users.ticnet.com/mcecil/downloads/intro.html.


5.6) Ultima 2: The Revenge of the Enchantress

5.6.1) Patches

    Arthuris Dragon has a patch for Ultima 2 as well. His patch slows the game down and adds a 'Save and Exit' and a 'Load Saved Game' command. You can find the patch at http://home-1.worldonline.nl/~palenstn/. The nice thing is that this patch will work with the other Ultima 2 patches and the speed patch included with Ultima 2 in the Ultima Collection.

    While strictly not a patch, John Alderson's Windows Native Ultima 2 http://ultima2.voyd.net/ program allows you to use more pleasing colors without any need for a slowdown program.


5.6.2) Ultima 2 gives a Divide By Zero error! How do I fix it?

    This is caused by fast computers (don't ask me how). The solution is to use a slowdown program, see Section 4.6

    This solution will slow down the whole computer. Not much fun if you're trying to multitask (i.e. Windows 95/98), so there is another pair of solutions at http://www.geocities.com/TimesSquare/Alley/1769/u2fix.zip (supplied by Micro Dragon) which includes full instructions.


5.6.3) Ultima 2 maps are wrong! How do I fix it?

    "When Ultima II was first released, it was released on three floppy sides: The Boot Disk, the Player Disk, and the Galactic Disk. The last two of these disks held the city and world maps, as well as monster lists and conversation information for Earth and the other planets."
    "The names used on these two disks for many of the files were identical. When the Ultima I-VI CD was released, all of the files were merely dumped together into a single directory which caused some of the files to be overwritten. Hence, cities, dungeons, and worlds on the Galactic disk with the same name as a location on Earth are not available and the Earth Map is used instead.", by The Moonstone Dragon

    The solution to this problem was created by The Moonstone Dragon and the patch may be found at http://www.geocities.com/TimesSquare/Alley/1769/u2patch.zip (again, Micro Dragon) or at http://www.biochem.mpg.de/~brenner/binary/u2fix.zip (Minstrel Dragon).


5.6.4) The Ultima 2 colors are hideous. How do I fix them?

    Finire Dragon has written a program that resets the colors used by a VGA graphics card to emulate the older CGA graphics card to something more pleasing.

    CGA graphics adapters only used four colors (usually cyan, magenta, black and white), but now we can have blue water, green vegetation and red lava. You can download the patch from Gildor's World of Ultima at http://perso.club-internet.fr/llogwey/u2/u2.htm. Just click on the Files option for the menu.

[Source: Paulon Dragon]


5.7) Ultima 3: Exodus

5.7.1) The Ultima 3 colors are hideous. How do I fix them?

    Finire Dragon has written a program that resets the colors used by a VGA graphics card to emulate the older CGA graphics card to something more pleasing.

    CGA graphics adapters only used four colors (usually cyan, magenta, black and white), but now we can have blue water, green vegetation and red lava. You can download the patch from Gildor's World of Ultima at http://perso.club-internet.fr/llogwey/u2/u2.htm. Just click on the Files option for the menu.

[Source: Paulon Dragon]


5.8) Ultima 4: The Quest of the Avatar

    You may freely download Ultima 4 (PC version) from

    NOTE: This does _not_ mean the game is now freeware. Origin still retains the copyrights to Ultima 4. They are just allowing the Dragons (and only the Dragons) the chance to make the game available to anyone that is interested in it.


5.8.1) Patches

    Aradindae Dragon and Wiltshire Dragon have combined efforts to make a patch that adds "MIDI support, new hotkeys, and 256 color graphics" to Ultima 4 (PC version). This replaces the older (separate) graphics patch and music patch. This patch can be found at http://www.moongates.com/u4/.


5.9) Ultima 5: Warriors of Destiny

5.9.1) Cheats

    There *is* a kind of a cheat for U5, at least on the C64. It goes something like this: if you've got between 11 and 15 portions of some reagents, mix a spell containing only such reagents. Mix 16 portions of this spell. If the spell existed, you now have 16 spells, plus 96-99 of the reagents.

[Source: Thirith Dragon]

    Here is another C64 cheat for Ultima 5.

    "When anywhere other than in dungeons, press and hold the Commodore key (looks like C=, on bottom left of the keyboard) and then press 1. It will display an 8 digit number. The first set of 4 digits represents your coordinates in hex. The next set of 2 digits are the level. The number goes higher if you go up higher in towns and castles. Also, in the Underworld you get the equivalent of a negative number in hex (signed bit, reads FF). The final 2 digits are for the virtue points. The closer to 99 you are, the more Avatar-worthy you are."

[Source: Enzo Dragon]


5.10) Ultima 6: The False Prophet

5.10.1) Patches

    There is a patch to fix the sound in Ultima 6 for modern computers by Jason Ely, available at http://www.pcgameworld.com/patches/u/UltimaVIAdLiBSBtimingproblemsfix.htm.


5.10.2) Cheats

    Here is the cheat for the IBM PC and Amiga versions.

    Speak to Iolo, and type the following:

where <Enter> is pressing the Enter or Return key.

    This will bring up a cheat menu.


    Here is the cheat for the Commodore 64 version.

    Speak to *yourself* (yes, this is possible in the C64 version) and type the following:

where <Enter> is pressing the Enter or Return key.

[Source: Tristan Miller - C64, Dracos Dragon - Amiga]


5.10.3) Who Killed Quenton?

    This is another red herring/plot hole. Using standard methods (i.e. not cheating) there is no way to find out who killed Quenton. It is not necessary to win the game.

    There is a man with a house on the road from Britain to Skara Brae who refuses to give his name, his name is Michael, and this is the man who killed Quenton.

    This is verified by the cluebook for U6.


5.11) Worlds of Ultima: Savage Empire

    There is currently no additional information about Savage Empire in this FAQ, but see Section 5.2 for walkthroughs, etc..


5.12) Ultima, Worlds of Adventure 2: Martian Dreams

    There is currently no additional information about Martian Dreams in this FAQ, but see Section 5.2 for walkthroughs, etc..


5.13) Ultima Underworld 1: The Stygian Abyss

5.13.1) Patches

    Panzer Dragon has a patch to upgrade Ultima Underworld 1 to support General MIDI, available on Paulon Dragon's download page at http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm.

    If you are having problems with floating and duplicating items, and the screen turns red, you can download a patch at http://www.ea.com/techsupp/origin/patches.htm.


5.13.2) Utilities

    Telemachos Dragon has created an viewer that allows you to explore the various levels of Ultima Underworld 1. The program converts the 2D maps into 3D maps suitable for modern 3D hardware accelerated video cards. It also converts the 8-bit textures of the original game to 24-bit textures and creates mip-map to reduce flicker. You can also export a level to a VRML file and then import it into the 3D drawing package of your choice.

    The viewer is available at http://www.peroxide.dk/underworld/.


5.14) Ultima 7: The Black Gate

5.14.1) Patches

    Newton Dragon has a patch to upgrade Ultima 7 to support General MIDI, available at http://uo.com/archive/ftp/patches/ult7gm.zip.

    If you are playing the floppy disk version of Ultima 7 and you are having items disappearing from inventory and the screen is turning red, you can download a patch that fixes these problems at http://www.ea.com/techsupp/origin/patches.htm.

    You can now run The Black Gate under Windows9x. Gaseous Dragon is hosting this new patch at http://members.iinet.net.au/~rsd/U7inWindows.html. You will need to have a copy of one of the various CD-ROM versions of Ultima 7 (The Complete Ultima 7, any of the EA Classics versions, or any of the Ultima Collection versions).
    You may want to do a fresh install and if you want sound and music, make sure your sound card is setup properly for The Black Gate to find it. Also, you will need to make sure you have enough conventional DOS memory for The Black Gate. While this patch allows you to run The Black Gate under Windows9x, it does not make The Black Gate a Windows program.


5.14.2) Cheats

    The cheat mode for Ultima 7 part one can be activated by typing the following on the command line: Ultima7 abcd[Alt 255]<Enter> where <Enter> is pressing the Enter key. [Alt 255] is a single, invisible character typed by pressing the Alt key, and typing 255 on the numeric keypad, then releasing the Alt key.

    There is no space between abcd, and [Alt 255].

    Within the game, the F-keys now have special functions.

    There is also an in-game cheat known as the "Trinsic Cheat Room". It is possible to climb onto the roof Christopher's workshop in Trinsic using crates to build a staircase. Once on the roof, walk behind the chimney, and you will be transported to a room which contains many of the items needed to win the game, and some other goodies.


5.14.3) How do I get past the Test of Truth in the Forge of Virtue?

    Very near the beginning of the test is a hood next to a wall, this is an illusory wall, you can walk through it to a corridor, and eventually to the TRUE amulet of truth.


5.14.4) How do I get past the Hydra on Ambrosia?

    One of the walls is actually a secret door, double click on that, and it will open.


5.14.5) Ultima 7 won't work with my Riva 128/Nvidia video board. How do I fix it?

    The Riva 128 video boards have a problem showing the earthquake sequence at the start of Ultima 7: Black Gate with the Forge of Virtue addon installed or in Ultima 7, part 2: Serpent Isle whenever the screen shakes up and down. Basically, the Riva 128 video boards don't support all of the original VGA modes thus causing the game screen to side off the bottom of the computer monitor.

    Download qfix.zip from Dr. David's Super Crispy DOS Utilities at http://www.hpaa.com/moslo/utils.html as a temporary fix until a new (corrected) version of the boards BIOS is released.

    You can install this DOS TSR (Terminate and Stay Resident) program to convert the up and down earthquake motion to a side by side motion.

[Source: Xe Dragon]

    Recently this same problem has been reported with other Nvidia video cards.


5.14.6) Weapon and Armor Ratings

    Mitch Aigner has provided a supplement to Ultima 7: Black Gate which provides weapon and armor ratings (among other things) at http://members.aol.com/UltimaFile/files/u7_sup.txt.

[Source: Xe Dragon]


5.15) Ultima Underworld 2: Labyrinth of Worlds

5.15.1) Patches

    Panzer Dragon has a patch to upgrade Ultima Underworld 2 to support General MIDI, available on Paulon Dragon's download page at http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm.

[Source: Paulon Dragon]

    If you are having problems with floating and duplicating items, and the screen turns red, you can download a patch at http://www.ea.com/techsupp/origin/patches.htm.


5.15.2) Cheats

    If you blast any kind of potion, for example when you attack it repeatedly, it will turn into debris; but the debris, when used, has exactly the same function as the potion -- with infinite charges.

[Source: Thirith Dragon]


5.16) Ultima 7, part 2: Serpent Isle

5.16.1) Patches

    Newton Dragon has a patch available to upgrade Serpent Isle to support General MIDI, it is available at http://uo.com/archive/ftp/patches/ult7p2gm.zip.

    You can now run Serpent Isle under Windows9x. Gaseous Dragon is hosting this new patch at http://members.iinet.net.au/~rsd/U7inWindows.html. You will need to have a copy of one of the various CD-ROM versions of Ultima 7 (The Complete Ultima 7, any of the EA Classics versions, or any of the Ultima Collection versions).
    You may want to do a fresh install and if you want sound and music, make sure your sound card is setup properly for Serpent Isle to find it. Also, you will need to make sure you have enough conventional DOS memory for Serpent Isle. While this patch allows you to run Serpent Isle under Windows9x, it does not make Serpent Isle a Windows program.


5.16.2) Cheats

    The cheat mode for Serpent Isle is activated by typing the following on the command line: serpent pass<Enter> where <Enter> is pressing the Enter key.

    If you have installed the Silver Seed addon type the following on the command line: serpent manimal<Enter> where <Enter> is pressing the Enter key.

    Within the game, the F-keys now have special functions.


5.16.3) Weapon and Armor Ratings

    Paulon Dragon has provided a supplement to Ultima 7, part 2: Serpent Isle which provides weapon and armor ratings (among other things) at http://homepages.ihug.co.nz/~paulryan/Downloads/SINotes.txt.

[Source: Paulon Dragon]


5.16.4) Where is the Comb of Beauty?

    In the north wall of Columna's house (Moonshade) there is a secret door which leads into the garden. The comb is in a chest partially hidden behind some foliage. The chest can be opened with a key from the basement of the house.


5.16.5) Director's Cut of Serpent Isle Introduction

    Denis Loubet has made the original introduction for Serpent Isle available at http://www.io.com/~dloubet/serpisle.htm. The original introduction was cut due to space limitations on the 5.25 inch diskettes Serpent Isle originally shipped on.


5.16.6) How do I save Cantra?

    The long and short of it is, you can't. The Serpent Isle programmers forgot to enable that option in the game.


5.17) Ultima 8: Pagan

5.17.1) Patches

    There was a patch released for Ultima 8 which makes some changes to the game. Among the changes are an improved jumping system, and some plot holes have been fixed.

    The patch is available at the following location, please use the patch for the version of Ultima 8 that you own. I have no idea what applying the wrong one will do, perhaps I will try it so I can include that information.

    If you have an Adlib sound card and would like to have sound in Ultima 8, you can download a patch at http://www.ea.com/techsupp/origin/patches.htm.

5.17.2) Cheats

    The easiest way (AFAIK) is to use the following program, which modifies your current savegame with the cheat enabled. I have not personally tried this so if anyone has some feedback on this please email me at xyzzy@kc.rr.com. It can be found at ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip.

    Paulon Dragon also has some methods on how to cheat on his Ultima 8 page at http://homepages.ihug.co.nz/~paulryan/Ultima/Ultima_VIII.htm.


5.17.3) Where is the Birthplace of Moriens?

    Two possibilities. If you have applied the Ultima 8 patch (See Section 5.17.1), then the birthplace is behind a door labeled "The Birthplace of Moriens" in the upper catacombs.

    If you have not applied the patch, then the birthplace does not exist. It is generally considered that the place to go next is a door labeled "Towards Fate Do You Travel". This is the same door as mentioned above, it was just renamed by the patch.


5.17.4) The Lost Vale

    The Lost Vale was a proposed addon for Ultima 8: Pagan.  Unfortunately Ultima 8 sold so poorly that Origin chose to cancel the project in the early design stage. Origin decided to concentrate their resources on Ultima 9 (which was to become Ultima: Ascension, and then finally became Ultima IX: Ascension).

    You can find some mocked up screen shots for The Lost Vale at http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip.


5.18) Console Ultimas

5.18.1) Nintendo (NES) Ultimas

    The Ultimas known to have been released for the Nintendo Entertainment System (NES)/Famicom are:


    Ultima: Exodus had a separately purchasable hintbook.

    All of the NES Ultimas are pretty faithful conversions with only minor differences from the Apple ][ versions.


5.18.2) Super Nintendo (SNES) Ultimas

    The Ultimas known to have been released for the Super Nintendo Entertainment System (SNES)/Super Famicom are:


    Ultima: The False Prophet started a trend of decreasing quality of the ports. As the Ultimas got more and more complex on the PC, the consoles became less and less suitable platforms.

    Ultima: The Black Gate is not a very good translation of the PC version of the game. At the time U7 was being ported to the SNES, Nintendo was going through a phase where all of their games had be suitable for children. For example, an important murder was changed to a kidnapping by Nintendo. Also, I understand that there is no party and an excess of menus in an attempt to overcome the lack of a mouse.

    The Savage Empire was only released in Japan, though an English version was mostly completed.

    The Runes of Virtue 2 is a console only game that is supposed to be very 'Legend of Zelda'-esque. Oh, and I'm told you are supposed to look for the 'secret' Origin headquarters under the town of Jhelom. It is supposed to be strange.


5.18.3) Nintendo Gameboy Ultimas

    The Ultimas known to have been released for the Nintendo Gameboy are:


    Both Runes of Virtue games are console only games that are supposed to be very 'Legend of Zelda'-esque. Aside from the Ultima Onlines, these are the only two multiplayer Ultimas released by Origin.


5.18.4) Sega Master System Ultima

    The only Ultima known to have been released for the Sega Master system is Ultima 4. This is considered by most to be the best port of an Ultima to a console. The game came with both of the Ultima 4 manuals and a paper map of Britannia.

    Ultima 4 will also run on a Sega GameGear with the Sega Master System convertor for the Sega GameGear.


5.18.5) Sony Playstation Ultima

    The only Ultima known to have been released for the Sony Playstation is Ultima Underworld 1. This seems to be a pretty faithful port, but it was only released in Japan. There was a Quicktime movie made of the gameplay, but it no longer seems available.


5.19) Ultima Online

5.19.1) What is Ultima Online?

    Ultima Online is a virtual, graphical environment, based in the world of Britannia (and other continents). There was a successful (and by all accounts extremely fun) pre-alpha test for two weeks beginning the 1st of April, and another starting the 13th of May 1996. There was a beta test between June and September of 1997. The game has now been released.


5.19.2) System requirements

    The minimum system requirements for Ultima Online: Renaissance are: a Pentium 200, 32MB RAM, Windows 95/98, 2 meg PCI video card (DirectX supported, set to 16-bit color), 16-bit sound card (DirectX supported), 383 MB hard drive space, 4x CD-ROM drive, Microsoft-compatible mouse, 100% Windows 95/98 compatible, SLIP/PPP or direct connect at 28.8K bps or better with 32-bit TCP/IP stack.

    The recommended system requirements for Ultima Online: Renaissance are: a Pentium II 233 MHz CPU, 32 MB RAM, Windows 95/98, 4 meg PCI video card (DirectX supported, set to 16-bit color), 16-bit sound card (DirectX supported), 650 MB uncompressed hard drive space, 8x CD-ROM drive, Microsoft-compatible mouse, 100% Windows 95/98 compatible, SLIP/PPP or direct connect at 28.8K bps or better with 32-bit TCP/IP stack.

    The minimum system requirements for Ultima Online: The Second Age are the same as Ultima Online: Renaissance, except you only need a Pentium 166 and 16MB RAM.

    The recommended system requirements for Ultima Online: Renaissance are the same as Ultima Online: The Second Age, except you only need 589 MB uncompressed hard drive space.

    The original Ultima Online minimum requirements specified a Pentium 133, a 1 meg PCI video card, and 261 MB hard drive space. The rest of the requirements are the same as the ones for the UO:T2A minimum system.

    The original Ultima Online recommended requirements specified a Pentium 166, a 2 meg PCI video card, and 550 MB uncompressed hard drive space. The rest of the requirements are the same as the ones for the UO:T2A recommended system.


5.19.3) Where can I find out more about Ultima Online?

    There are many Ultima Online web pages. The official Origin UO web site is the Origin Worlds Online web site at http://www.uo.com/.

    Origin has written several FAQs. They are available at http://support.uo.com/faq.html.

    The FAQ for the newsgroup rec.games.computer.ultima.online is currently maintained by Carol Ou and can be found at http://php.indiana.edu/~rstultz/rgcuo/FAQ.txt. The rgcuo FAQ is mirrored at http://members.home.net/windlem/uo/faq.htm. The rgcuo FAQ is posted every Wednesday. This is an excellent place to start when subscribing to the UO newsgroup.


5.20) Ultima 9: Ascension

5.20.1) Patches


    The final patch has been released for Ultima 9. The patch fixes many Direct3D problems and other game-killing bugs.

    The patch is available at the following location:


    NOTE: "The saved games created by the final version (v1.18) don't seem to be entirely compatible with the unpatched game, unlike for v1.07 and v1.05. Saved games _will_ load, but the game will start with an error message (displayed using the same style of dialogue box as the Quit option), and will crash within a few minutes of play.", Paulon Dragon


5.20.2) Why doesn't Ultima 9: Ascension work with my system?

    Ultima 9: Ascension was released in a buggy state. A good place to look for help is DarkSharp's and WindForce Dragon's Ultima 9 Technical FAQ at http://www.gulbsoft.de/faq.latest.html. (An excellent mirror is at Bluesnews http://www.bluesnews.com/faqs/u9faq.shtml.)


5.20.3) Where can I find out more about Ultima 9: Ascension?

    There is an Ultima 9: Ascension FAQ maintained by Terilim Dragon, at http://www.powerup.com.au/~gjdanger/Terilem/ which includes all known screenshots released by Origin.

    Origin's official Ultima 9: Ascension website is at http://www.ultima9.com/.

    Origin also maintains a web-based discussion board at http://boards.owo.com/. Though the board is now closed some of the technical discussions are still available for reading and problem searches.


5.21) Ultima Underworld 3

5.21.1) Is an Ultima Underworld 3 planned?

    Here is another excerpt from the Richard Garriott interview mention in Section 5.20.2:

    "Interesting that you ask, these days Warren Spector, the producer of the Underworld series, is putting a team together at Origin, which is intended to work on that project. Underworld III is not officially planned, but we're collecting people."

    Yes, loose-lips Garriott has done it again. Make of this what you will. Since that interview, Warren Spector has left Origin on good terms, but Underworld 3 may still be in the works - "That's very high on our to-do list, as a matter of fact" [...] "There's three projects that will probably become two. Imagine Underworld III, imagine Ultima X as you might think of it, and imagine Ultima Online II. Ultima X might be online, and therefore is really the same thing as Ultima Online II. Ultima X might be first person point of view, so Ultima X could really be Underworld III. Two of those titles will be done, but we'll probably do all three of those things in the next two titles."

    From an interview with Richard Garriott in October 1996's PC Gamer.

    At the current time (July 8, 2000), Richard Garriott no longer works for Origin and Origin has indicated that they want to focus on online-only games (UO), so this section is basically for historical purposes only. Add to that the fact that Looking Glass (the folks that actually created the Underworlds) recently went out of business, the possibility of any new Underworlds is effectively non-existant.


5.22) Ultima 10

5.22.1) What do you know about Ultima 10?

    Here's another excerpt from the October PC gamer interview with Richard Garriott: "Ultima X [is free to start] from a completely fresh perspective of what I'll call pseudo-science". "Pseudo-science" as he puts it will be drawn from the early era of Victorian science (Such as Leonardo da Vinci's experiments). Although what exactly that will mean for the Ultima world he's not too sure yet. However, he is sure that the player will no longer control the Avatar in their journeys, "But the Avatar will likely show up as a character."

    At the current time (July 8, 2000), Richard Garriott no longer works for Origin and Origin has indicated that they want to focus on online-only games (UO), so this section is basically for historical purposes only. I will add in a future update what little we know about Richard Garriott most recent ideas about X, his successor to Ultima IX. X was to be a near future game and nothing like what was mentioned above.


5.23) Ultima Online 2/Ultima Worlds Online: Origin

    Ultima Online 2 is Origin's next generation online game. While it has links to UO, it is not a direct successor. Origin has indicated that it will run UO and UO2 in parallel. For more information check out the website for UO2 at http://www.uo2.com/.

    At this time (July 23, 2000) Electronic Arts has decided to fold Origin into EA and brand all new games with the EA logo. Effectively, Origin, as we knew it, is dead. Thus the UO2 team has tried to keep the Origin name alive by renaming UO2 as (the rather unwieldy) Ultima Worlds Online: Origin.


5.24) Works in Progress

    The following 5.24.x sections all describe various Ultima related works in progress. While none of these are complete, all would benenfit from your attention and efforts.

5.24.1) The Ultima 1 remake

    The Ultima 1 remake is an effort to recreate Ultima 1 as a modern 3D game. More information and a number of screenshots can be found athttp://www.peroxide.dk/ultima/.


5.24.2) Exult

    "Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, using the data and graphics files that come with the game." You can download Linux and Windows executables of the current version of the engine at http://exult.sourceforge.net/.

    You can also download the source code at the same location. If you have ever had the urge to contribute to an Open Source project I would urge you to add your skills to this one.


5.24.3) The Guardian Engine

    The Guardian Engine is another attempt to build a game engine that will run Ultima 7 in Windows. You can find more information at http://www.dragongames.com/u7dev/.


5.24.4) The Blackrock Engine

    The Blackrock Engine is an effort to build an engine that will allow Ultima 7 to be run as a multiplayer game (think Ultima 7 Online :)). You can find a copy of the server software and the client software at http://www.acm.cise.ufl.edu/u7o/.


5.24.5) Alter U9

    Alter U9 is an effort to create a version of Ultima 9 using the plot created by Bob White and his codesigners (for more details see The Wayward Avatar at http://rpgplanet.com/ultima9/game/orig_plot.asp). More information and screenshots can be found at http://alteru9.urpgrealm.com/.


5.24.6) The Ultima 3 Upgrade Project

    The Ultima 3 Upgrade Project is an effort to bring Ultima 3 up to newer standards. The first phase is to bring the graphics up to EGA standards. The second phase is to add MIDI music to the game (similar to the Ultima 4 upgrade mentioned in Section 5.8.1). More information and screenshots can be found at http://ultima3.voyd.net/.


6) Ultima, the Dragons and The World Wide Web

6.1) The Ring of Dragons

    This FAQ can barely scratch the surface of resources available, and can only list one or two sources of information for each topic. The Ring of Dragons links together many Ultima- and Ultima Dragons-related websites and information in an easy to navigate manner. For more about the Ring of Dragons, check out http://www.webring.org/cgi-bin/webring?ring=dragon&home.


6.2) Ultima Under Emulators

    Some Ultimas for different platforms can still be played on a PC.  Check out the Ultima emulator FAQ (By Caliaber Dragon and Archon Dragon). Available at: http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html.

    Emulation can be a legal grey area. In an effort to clear up some of the confusion surrounding emulators, here is what I understand about the situation.

    I have to insert the standard disclaimer here: I am not a lawyer; these comments only apply to the US; contact an intellectual property rights lawyers in your jurisdiction; contents may settle during shipment; you get what you pay for; void where prohibited; no refunds.

    Let's start with the basics. To play a game on an emulator, you need an functional emulator and copy of the game you want to play in a format that your emulator of choice supports.

    At first glance, this all seems blindingly obvious, but each part has its legal pitfalls. First, is your emulator completely legal? Many emulators aren't legal when they are fully functional because they use the copyrighted ROMs from the computer being emulated. As far as the law is concerned, unless you made a copy of the ROMs yourself, from an original machine you own, you are violating the copyright law. It doesn't even matter if you own the original machine and download a set of ROMs off of the Internet. In the eyes of the law that is still copyright infringement. And without the ROMs your emulator is useless.

    Other emulators, such as Bleem! http://www.bleem.com/, a Sony Playstation emulator reverse-engineer the original machine in a completely legal manner. (This how we have all of these IBM PC clones. The clone makers and support companies reverse-engineered the original IBM PC.) Bleem! has the added advantage of having its emulator tested in court for legality by Sony. So far Bleem! has prevailed.

    And to make the picture even more muddy, some companies, such as Apple, on one hand are very tenacious in the defense of their intellectual property rights, while on the other hand on their websites reference emulators for their older computers. In the case of Apple, they have a link to Catakig, an Apple II emulator for the Macintosh. In the case of Catakig, the issue gets further muddied because Catakig doesn't provide the Apple II ROMs needed for the emulator, but does provide a program for you to make a copy of your particular Apple II's ROMs yourself.

    The next step, no surprise, is to make a legal copy of your original game that is usable by your completely legal, fully functional emulator. (Sometimes you get lucky, in that your emulator will run the original media, for example, Bleem! will run the Sony Playstation version of Ultima Underworld 1 in your PC's CD-ROM drive.) This is an area where I can *not* give any clear guidance except in the situations where you can't make a copy.

    Nintendo games, for example, come with a bit of verbiage in the license agreements that specifically prohibit you from backing any sort of copy of the game cartridge, even for the legally acceptable purpose of making a single backup. Whether Nintendo's license agreement is legally valid is unknown since no one has ever tested that part of their license agreement in court, vis-a-vis copyright law.

    And that leads into the question of "Is an emulator image I created from my originals the single legitimate backup copy I am allowed by the copyright laws?". If it is a legitimate backup, then you should be ok for this part. If not, then you are out of luck if you want to legally use an emulator.

    I hear you saying, "But what about the game collections that run under emulators, such as _The Roberta Williams Anthology_ by Sierra?". While the Anthology does use the AppleWin emulator, we don't know if Sierra licensed the Apple II ROMs from Apple and this is a special circumstance or if Apple now lets anyone use the old Apple II ROMs since Apple no longer makes any significant money from the Apple II line.

    So, as you can see, the closest thing you can get to a completely legal emulator/game situation is a Bleem!/original media combination. After that, things get very nebulous, very quickly.


6.3) Ultima Fan Fiction

    You can find a list of Ultima fan fiction at Dragon Press, http://crash.ihug.co.nz/~charlton/andrew/fanfic/.

    The Lair of the Evil_Freak has additional Ultima fan fiction at http://www.geocities.com/TimesSquare/Dome/6423/.


6.4) How can I put Ultima runes on my web pages?

    Yes. Archon Dragon has a page on how to use a Java applet to display Ultima Runes. It is available at http://stud1.tuwien.ac.at/~e9127487/runes/runes.html.


6.5) Is there an Ultima Windows 95 desktop theme?

    Yes, Micro Dragon has constructed a theme with a large collection of backgrounds, cursors, etc. It is available from http://www.geocities.com/TimesSquare/Alley/1769/uindx.html.


6.6) Ultima Levels/Maps for Other Games

6.6.1) Civilization 2

    The Silly Dragon has a Civilization 2 map available if you email him at hundmeister@home.com.

    Ophidian Dragon also has a Civilization 2 map available if you email him at zacwbond@hotmail.com.

    Darkling Dragon also has a Civilization 2 map available if you email him at psz01@gnofn.org.


6.6.2) CivNet

    Ophidian Dragon has a CivNet map available if you email him at zacwbond@hotmail.com.


6.6.3) Warcraft 2

    Vulcan Dragon has a Warcraft 2 PUD available if you email him at mcarmack@columbus.rr.com.

    Ophidian Dragon also has a Warcraft 2 PUD available if you email him at zacwbond@hotmail.com.

    Shodan Dragon also has a set of Warcraft 2 PUDs called the Blood of Britannia available at http://www.lehigh.edu/~gns2/uwar2.html, or you might email him at gns2@lehigh.edu. As of July 23, 2000, Shodan seems to be working on new version of his PUDs so email is probably your best bet.


6.6.4) Warlords 2

    Ophidian Dragon has a Warlords 2 level available if you email him at zacwbond@hotmail.com.


6.6.5) Doom 2

    Darkling Dragon also has a Doom 2 map of the Ultima 4 version of the city of Britain available if you email him at psz01@gnofn.org.


6.6.6) Unreal

      Through the Looking Glass (a site dedicated to the games created by Looking Glass) has to maps for Unreal. The first is a map for Ultima Underworld 1's first level. The other is a recreation of the arenas in Ultima Underworld 2's Pits of Carnage. You can find the levels at the Through the Looking Glass site at http://www.ttlg.com/mirror/index.htm.

[Source: Paulon Dragon]


6.7) Ultima Maps

    Xe Dragon has created HRUMP (High-Resolution Ultima Map Project) at http://www.dengler.net/xedragon/hrump/. He has scans of the Ultima 1, Ultima 2, Ultima 3, Ultima 4, Ultima 5, Savage Empire, Martian Dreams, both Ultima 7s, and Ultima 8 maps.

    Ynnad Dragon has very large Ultima 4 and Ultima 5 maps at http://www.geocities.com/TimesSquare/Cavern/5706/. The maps are available as Corel Draw 8 files and as Windows BMPs.

    Paulon Dragon has some scans of Ultima Underworld 1 and 2, Ultima 7 and Serpent Isle at http://members.xoom.com/_XOOM/PaulonDragon/Maps/Maps.htm. The mapsare available as JPEGs.


7) Real Time Interactions

7.1) The Weyrmount

7.1.1) What is the Weyrmount?

    Its a MOO, a virtual environment for Dragons to interact with each other.


7.1.2) How do I get there?

    The 'Official' address is telnet://moo.weyrmount.org:8000/.   Telnet to that address.

    Follow the instructions on the screen, and connect as a guest. If you don't get any instructions, then either you are forgetting the port number, or your telnet client software is ignoring it. If it is the latter, then you probably have to get a new client.

    There is also a web page at http://www.weyrmount.org/.


7.1.3) What do I do once I'm there?

    A MOO is a lot like a text adventure. To walk around, type stuff like "Go North". Actually usually just "N" will suffice. To talk to other players, type "say <your text here>". There is a shortcut version, simply typing a double quote instead of say will work exactly the same way.

    The best way to get help is to page someone. You can type @who to get a list of all the users who are currently logged on. Then type "page <charactername> <your message i.e. Please help me, I'm new...>" (page can be replaced by an apostrophe). The people on the MOO are very nice, and are almost certain to help you.

    There is a lot to learn, but most of it is very easy to use after a short while. Typing help, or help <something> can often help.

    While on the Weyrmount you can get help by saying the words (entering the command} "KAL LOR".

    The official Weyrmount FAQ is being maintained by Monomolecular Dragon at http://www.weyrmount.org/weyrfaq.shtml.

[Source: WizTraveller]


7.2) IRC

7.2.1) What is IRC?

    IRC stands for "Internet Relay Chat". It consists of a lot of "Channels", each of which has its own topic. People can join channels and talk (or rather, type).

    Channels of interest to Ultima players include #UDIC on Undernet, an Ultima Dragons channel, #UO on Undernet, and #Ultima on EFNet.


7.2.2) How do I get there?

    First, you need an IRC client. A large archive of IRC clients is available at ftp://ftp.undernet.org/pub/irc/clients/.

    Different clients have different ways of accessing the commands. For example some of the following commands may be automated, and you will only need to fill in a dialog box, so please read the documentation of your client.

    You will first need to connect to an IRC server by typing: /server xxx.xxx.xxx

    Replacing "xxx.xxx.xxx" with a server near you from the list of Undernet servers available at http://www.undernet.org/ (for #UDIC and #UO), or the list of EFNet servers at http://www.efnet.net/ (for #ultima).

    If all goes well, you should get a message-of-the-day flashing up on your screen. Your client may have asked you for a nickname to use on IRC, but if not then you can type: /nick <your nickname>

    Choose something unique (9 letters max) - there are a lot of people on IRC, and only one person can use each name at a time - your Dragon name is probably a good choice.

    Now, to join a channel, type: /join #channel (replacing "#channel" with the name of the channel you want to join).


7.2.3) What do I do once I'm there?

    Just start typing. Everything you type is sent to everyone on the channel (when you press <return>), except for lines beginning with "/". Anything beginning with a "/" is interpreted as a command. One useful command is: /me does something.

    Everyone else will see "<your nickname> does something".


7.2.4) What does "re" mean?

    It essentially means "Hello again". It could come from "re-hi" or perhaps it is just a shortening of "Regards".


7.3) ICQ

7.3.1) What is ICQ?
    ICQ (I Seek You) is a instant messaging program that allows you to chat directly and privately with your friends (unlike an IRC channel, although you can setup a private IRC channel if you want to). You can see when your friends are online, pass files back and forth, exchange URLs, play games, chat, or send messages for someone to read when they log on to the Internet.


7.3.2) Where can I find an ICQ client?
    You can download the latest version of the official Windows 9x/NT/2000 client at http://www.icq.com/download/. This page lists several mirror sites if the main ICQ download site is slow or unavailable.


7.3.3) Is there a list of ICQ numbers for the Dragons?
    Geomorphic Dragon maintains the UDICq list at http://www.inficad.com/~geo/udic/udicq.htm. Instructions for having yourself added to the list are on the page.


8) Summary 8.1) Pages


8.2) Other Stuff


8.3) Why isn't my page in here?

    I welcome submissions, but just be aware that it is simply not possible to list every Ultima related resource out there.


9) Acknowledgments

    Thanks to the writers of all the other FAQs and pages, and software that this one references, and all the contributors of the Ultima newsgroups who have answered some of these questions numerous times without complaint.

    Comments, and suggestions are welcome. Feel free to email me at xyzzy@kc.rr.com.


    Copyright 1998-2000 Edward Franks. All rights reserved.

    Portions Copyright 1996, 1997 Andrew Charlton. All rights reserved.