Ultima Stones | Ultima I
Home | Development
Global Tiles | Local Tiles | EGA
Colors
Ultima > I Mondain > Development > Global Map Tile List
Global Tiles
Tile mapping for the main world map. Each tile is 16x16 pixels using the 16 color/4 bit EGA scheme. Check out the 52nd tile, Spuds Mackenzie returns!
| 0(00) | ocean |
13(0D) | raft |
26(1A) | pirate 2 |
39(27) | orc 1 |
| 1(01) | plains |
14(0E) | frigate 1 |
27(1B) | hood 1 |
40(28) | orc 2 |
| 2(02) | forest |
15(0F) | frigate 2 |
28(1C) | hood 2 |
41(29) | knight 1 |
| 3(03) | mountains |
16(10) | aircar |
29(1D) | bear 1 |
42(2A) | knight 2 |
| 4(04) | castle 1 |
17(11) | shuttle |
30(1E) | bear 2 |
43(2B) | necromancer 1 |
| 5(05) | castle 2 |
18(12) | time machine |
31(1F) | hidden archer 1 |
44(2C) | necromancer 2 |
| 6(06) | landmark |
19(13) | ness creature 1 |
32(20) | hidden archer 2 |
45(2D) | evil ranger 1 |
| 7(07) | towne 1 |
20(14) | ness creature 2 |
33(21) | dark knight 1 |
46(2E) | evil ranger 2 |
| 8(08) | town 2 |
21(15) | giant squid 1 |
34(22) | dark knight 2 |
47(2F) | warlock 1 |
| 9(09) | dungeon |
22(16) | giant squid 2 |
35(23) | evil trent 1 |
48(30) | warlock 2 |
| 10(0A) | player |
23(17) | dragon turtle 1 |
36(24) | evil trent 2 |
49(31) | magic hit |
| 11(0B) | horse |
24(18) | dragon turtle 2 |
37(25) | thief 1 |
50(32) | hit |
| 12(0C) | cart |
25(19) | pirate 1 |
38(26) | thief 2 |
51(33) | Spuds |