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Ultima > I Mondain > Development > Global Map Tile List
Global Tiles
Tile mapping for the main world map. Each tile is 16x16 pixels using the 16 color/4 bit EGA scheme. Check out the 52nd tile, Spuds Mackenzie returns!
0(00) | ocean ![]() |
13(0D) | raft ![]() |
26(1A) | pirate 2 ![]() |
39(27) | orc 1 ![]() |
1(01) | plains ![]() |
14(0E) | frigate 1 ![]() |
27(1B) | hood 1 ![]() |
40(28) | orc 2 ![]() |
2(02) | forest ![]() |
15(0F) | frigate 2 ![]() |
28(1C) | hood 2 ![]() |
41(29) | knight 1 ![]() |
3(03) | mountains ![]() |
16(10) | aircar ![]() |
29(1D) | bear 1 ![]() |
42(2A) | knight 2 ![]() |
4(04) | castle 1 ![]() |
17(11) | shuttle ![]() |
30(1E) | bear 2 ![]() |
43(2B) | necromancer 1 ![]() |
5(05) | castle 2 ![]() |
18(12) | time machine ![]() |
31(1F) | hidden archer 1 ![]() |
44(2C) | necromancer 2 ![]() |
6(06) | landmark ![]() |
19(13) | ness creature 1 ![]() |
32(20) | hidden archer 2 ![]() |
45(2D) | evil ranger 1 ![]() |
7(07) | towne 1 ![]() |
20(14) | ness creature 2 ![]() |
33(21) | dark knight 1 ![]() |
46(2E) | evil ranger 2 ![]() |
8(08) | town 2 ![]() |
21(15) | giant squid 1 ![]() |
34(22) | dark knight 2 ![]() |
47(2F) | warlock 1 ![]() |
9(09) | dungeon ![]() |
22(16) | giant squid 2 ![]() |
35(23) | evil trent 1 ![]() |
48(30) | warlock 2 ![]() |
10(0A) | player ![]() |
23(17) | dragon turtle 1 ![]() |
36(24) | evil trent 2 ![]() |
49(31) | magic hit ![]() |
11(0B) | horse ![]() |
24(18) | dragon turtle 2 ![]() |
37(25) | thief 1 ![]() |
50(32) | hit ![]() |
12(0C) | cart ![]() |
25(19) | pirate 1 ![]() |
38(26) | thief 2 ![]() |
51(33) | Spuds ![]() |