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Ultima > I Mondain > Development > Local Map Tile List
Local Tiles
Tile map for Castle and Town Maps. Each tile is 8x8 pixels using the 16 color/4 bit EGA scheme. Note that 51-63 (0x33-0x3F) look like the floor tile 1, the patterns used here are used in the U1Tool to represent these special regions.
| 0(00) | plain wall |
16(10) | right bar |
32(20) | I wall |
48(30) | Y wall |
| 1(01) | floor |
17(11) | guard |
33(21) | J wall |
49(31) | Z wall |
| 2(02) | square pool |
18(12) | player |
34(22) | K wall |
50(32) | wench |
| 3(03) | uplf pool |
19(13) | fool |
35(23) | L wall |
51(33) | pool edge ( |
| 4(04) | lolf pool |
20(14) | king |
36(24) | M wall |
52(34) | weapon pool ( |
| 5(05) | uprg pool |
21(15) | merchant |
37(25) | N wall |
53(35) | food pool ( |
| 6(06) | lorg pool |
22(16) | princess |
38(26) | O wall |
54(36) | armor trans ( |
| 7(07) | uprg angle |
23(17) | brick wall |
39(27) | P wall |
55(37) | armr store ( |
| 8(08) | uplf angle |
24(18) | A wall |
40(28) | Q wall |
56(38) | food trans ( |
| 9(09) | small bush |
25(19) | B wall |
41(29) | R wall |
57(39) | food store ( |
| 10(0A) | large bush |
26(1A) | C wall |
42(2A) | S wall |
58(3A) | weap transact ( |
| 11(0B) | horz bar |
27(1B) | D wall |
43(2B) | T wall |
59(3B) | weap store ( |
| 12(0C) | vert bar |
28(1C) | E wall |
44(2C) | U wall |
60(3C) | door 1/magic trns ( |
| 13(0D) | up bar |
29(1D) | F wall |
45(2D) | V wall |
61(3D) | door 2/pub trans ( |
| 14(0E) | down bar |
30(1E) | G wall |
46(2E) | W wall |
62(3E) | court/trsp transact ( |
| 15(0F) | left bar |
31(1F) | H wall |
47(2F) | X wall |
63(3F) | pub doorway ( |