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Ultima > I Mondain > Development > Local Map Tile List
Local Tiles
Tile map for Castle and Town Maps. Each tile is 8x8 pixels using the 16 color/4 bit EGA scheme. Note that 51-63 (0x33-0x3F) look like the floor tile 1, the patterns used here are used in the U1Tool to represent these special regions.
0(00) | plain wall | 16(10) | right bar | 32(20) | I wall | 48(30) | Y wall |
1(01) | floor | 17(11) | guard | 33(21) | J wall | 49(31) | Z wall |
2(02) | square pool | 18(12) | player | 34(22) | K wall | 50(32) | wench |
3(03) | uplf pool | 19(13) | fool | 35(23) | L wall | 51(33) | pool edge () |
4(04) | lolf pool | 20(14) | king | 36(24) | M wall | 52(34) | weapon pool () |
5(05) | uprg pool | 21(15) | merchant | 37(25) | N wall | 53(35) | food pool () |
6(06) | lorg pool | 22(16) | princess | 38(26) | O wall | 54(36) | armor trans () |
7(07) | uprg angle | 23(17) | brick wall | 39(27) | P wall | 55(37) | armr store () |
8(08) | uplf angle | 24(18) | A wall | 40(28) | Q wall | 56(38) | food trans () |
9(09) | small bush | 25(19) | B wall | 41(29) | R wall | 57(39) | food store () |
10(0A) | large bush | 26(1A) | C wall | 42(2A) | S wall | 58(3A) | weap transact () |
11(0B) | horz bar | 27(1B) | D wall | 43(2B) | T wall | 59(3B) | weap store () |
12(0C) | vert bar | 28(1C) | E wall | 44(2C) | U wall | 60(3C) | door 1/magic trns () |
13(0D) | up bar | 29(1D) | F wall | 45(2D) | V wall | 61(3D) | door 2/pub trans () |
14(0E) | down bar | 30(1E) | G wall | 46(2E) | W wall | 62(3E) | court/trsp transact () |
15(0F) | left bar | 31(1F) | H wall | 47(2F) | X wall | 63(3F) | pub doorway () |