Ultima Stones | Ultima I
Home | Development
Global Tiles | Local Tiles | EGA
Colors
Ultima > I Mondain > Development > Local Map Tile List
Local Tiles
Tile map for Castle and Town Maps. Each tile is 8x8 pixels using the 16 color/4 bit EGA scheme. Note that 51-63 (0x33-0x3F) look like the floor tile 1, the patterns used here are used in the U1Tool to represent these special regions.
0(00) | plain wall ![]() |
16(10) | right bar ![]() |
32(20) | I wall ![]() |
48(30) | Y wall ![]() |
1(01) | floor ![]() |
17(11) | guard ![]() |
33(21) | J wall ![]() |
49(31) | Z wall ![]() |
2(02) | square pool ![]() |
18(12) | player ![]() |
34(22) | K wall ![]() |
50(32) | wench ![]() |
3(03) | uplf pool ![]() |
19(13) | fool ![]() |
35(23) | L wall ![]() |
51(33) | pool edge (![]() |
4(04) | lolf pool ![]() |
20(14) | king ![]() |
36(24) | M wall ![]() |
52(34) | weapon pool (![]() |
5(05) | uprg pool ![]() |
21(15) | merchant ![]() |
37(25) | N wall ![]() |
53(35) | food pool (![]() |
6(06) | lorg pool ![]() |
22(16) | princess ![]() |
38(26) | O wall ![]() |
54(36) | armor trans (![]() |
7(07) | uprg angle ![]() |
23(17) | brick wall ![]() |
39(27) | P wall ![]() |
55(37) | armr store (![]() |
8(08) | uplf angle ![]() |
24(18) | A wall ![]() |
40(28) | Q wall ![]() |
56(38) | food trans (![]() |
9(09) | small bush ![]() |
25(19) | B wall ![]() |
41(29) | R wall ![]() |
57(39) | food store (![]() |
10(0A) | large bush ![]() |
26(1A) | C wall ![]() |
42(2A) | S wall ![]() |
58(3A) | weap transact (![]() |
11(0B) | horz bar ![]() |
27(1B) | D wall ![]() |
43(2B) | T wall ![]() |
59(3B) | weap store (![]() |
12(0C) | vert bar ![]() |
28(1C) | E wall ![]() |
44(2C) | U wall ![]() |
60(3C) | door 1/magic trns (![]() |
13(0D) | up bar ![]() |
29(1D) | F wall ![]() |
45(2D) | V wall ![]() |
61(3D) | door 2/pub trans (![]() |
14(0E) | down bar ![]() |
30(1E) | G wall ![]() |
46(2E) | W wall ![]() |
62(3E) | court/trsp transact (![]() |
15(0F) | left bar ![]() |
31(1F) | H wall ![]() |
47(2F) | X wall ![]() |
63(3F) | pub doorway (![]() |