Ultima Stones | Ultima VII Home | Walkthrough


Tips, Cheats & Loopholes

    The game has many ways of getting ahead, besides and around the legal or accepted that is.

To Start Developer's Mode Game
When starting the game from DOS type
 
C:\ULTIMA7>ULTIMA7 ABCD<ALT+255><Enter> 
 
 There is a space character in between the ULTIMA7 and the ABCD[ALT+255] option.  In case you haven't seen that ALT notation before, <ALT+255> is an extended character generated by holding down the ALT key, entering 2-5-5 on the numeric keypad and then releasing the ALT key.  Once the game loads you will now have access to a development menu (cheat menu) as well as several other functions.  
Hitting F1 provides a help menu.
The F2 key will start the main cheat menu. 
F3 will bring up a map so that you can select a map chunk to teleport to. 
F4 acts as a single step toggle switch, not particularly useful, but slows down some steps.
F5 will cast a spell based on the spell number. 
I never really used this effectively, but F6 sets the barge hack cheat.
F7 is a trace toggle switch.
F8 reads any sign, tomb, plaque, book or scroll one at a time or in a set.
F9 produces an object report of an item you click on.
I'm still researching the path find test set by F10.
ALT+1 plays any sounds.
I've not been able to get any information out of ALT+2 frame counter.
ALT+3 is a sprite viewer. 
ALT+4 makes characters drop their inventory.  
There is also the SPAM S, PS options and the option to use the executable form of the program U7.EXE. The Following are a few versions I've seen.
 
C:\ULTIMA7>ULTIMA7 ABCD<ALT+255> SPAM S
C:\ULTIMA7>U7 ABCD<ALT+255> SPAM S
C:\ULTIMA7>ULTIMA7 <ALT+255> PS
 
Cheat room via Trinsic
In Trinsic, there is a teleport egg on the roof of Christopher's smithy behind the north side of the chimney. Build a set of stairs so that you can get on the roof. This is easiest done with the crates and a few other items from the smithy. Walk behind the chimney. Walking the hall you find yourself in, you will first come to a room to fully equip a party of eight. There are eight suits of magic armor, two Death Scythes, a Juggernaut Hammer, a Hawk, two Magic Axes, lots of magic rings, a full spell book with every spell bound to it, 1000 gold, 100 lock-picks, 100 of each of the spell regents, Rudyom's wand, the three prisms, and a Hoe of Destruction.
 
Winning at Roulette
This is a rather basic save and restore tool (time-consuming), I prefer the rat race trick. To have an unlimited supply of gold coins (as many as you can carry) go to Buccaneer's Den and place 100 (or whatever you've got) gold coins on one of the colors for the roulette wheel. Save your game then spin the wheel. If you win, collect your winnings and save. If you lose, restore. Continue until you have as much gold as you want.
 
Experience Raising on Buccaneer's Den
This bug is just a bit faster and less damaging than fighting to gain experience. Each completed loop gets you 10 more points of experience. Speak to Blacktooth and then, talk to Mole. Return to Blacktooth and mention "Mole says..." Repeat this to get 10 points more, over and over.
 
Consequence of Cheating Room
Many have noted the curious little bits of code in the game's usecode, a gibberish word engine, an odd sequence with British sentencing the player to death. The room who's eggs trigger this code is part of the Serpent's Spine mountains but not connected to the dungeon Despise. Lying under a northward finger of the Spine, west of Despise's entrance, south of the river and east and north of Selwyn's Tower, the only way in is cheat teleport or hack move the mountain and flight. The center of the room is about (207, 407, 00) hex coords. But what ensues is rather shocking yet comical. A music cue brings up "Wilderness," duly creepy. Traps in the four corners of the room shower you with electric bolts. A third egg summons a British golem. Whether you survive the trap and British's verbal abuse and attack, Armageddon is cast. But there are some things throughout the land to communicate with, though you won't get much out of them. Everything talks in a scrambled verse.