Ultima Stones | Ultima V
Home | Who's Who
Castles and Villages | Keeps | Townes | Dwellings
Castle & Village Who
The following are the occupants of the castles and the villages.
ID | Name | Schedule | Key Information (keywords) | ||||||||||||||
Location | |||||||||||||||||
C00 | Alistair | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The castle's wandering musician. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C01 | Stephen | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Chef of the lower kitchen. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C02 | Treanna | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The stable girl. She happens to prefer the Valorian breed. She knows of the mage Bandaii of Paws. He's looking for a particular talking horse, but she can't recall the name of it. Mentioning Smith refreshes her memory, she recalls where it lives. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C03 | Margaret | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Upper kitchen chef. Ask for food or soup and she'll set you up with a serving, but be prepared to pay. She asks for 5 crowns. If you refuse to pay, you keep the money but take a karma hit. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C04 | Desiree | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Margaret's granddaughter. She's heard of Lord Stuart the Hungry and his magic spell concerning food. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C05 | Drudgeworth | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Prisoner in the dungeon. Says Chuckles is the reason he's there and tends to sling epithets in runic. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C06 | Saduj | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A spy from Blackthorn who can actually join the party. He's looking for a box made of sandalwood. The box contains something that if destroyed would prevent any possibility of Lord British's return. WARNING: to be able to win the game, he must not be in your party if you find such a box! | ||||||||||||||
Castle Britannia | |||||||||||||||||
C07 | Stillwelt | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The roof guard of the castle. He prevents entry to British's quarters. | ||||||||||||||
Castle Britannia | |||||||||||||||||
C08 | Chuckles | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The court fool with a wordy introduction, weak entertainment and a curious response to Drudgeworth's name. | ||||||||||||||
Castle Britannia | |||||||||||||||||
A | Max North Star Armoury |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Castle Britannia | |||||||||||||||||
C09 | Blackthorn | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Lord in absence of British, care should be taken in answering his questions. If one is not a member of the Oppression they may as well be dungeon fodder. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C10 | Gorn | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A barbarian trapped in the dungeon with a plan for breaking out. He will join you once he's laid out the method for escaping. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C11 | prisoner | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Another trapped soul of the dungeons. Imprisoned for breaking one of Blackthorn's edicts. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C12 | Kraw | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Keeper of the stables. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C13 | Weblock | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A mage who will direct you to many of the castle's inhabitants and locations. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C14 | Gallrot | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The castle cook. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C15 | Foulwell | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The castle jester, take care with him. Those who don't laugh at his jokes get the guards called on them. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C16 | Hassad | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A former member of the Great Council. Kaiko of New Magincia might have spoken of him. He also knows of the Resistance. He holds the word of power for Hythloth. | ||||||||||||||
Castle Blackthorn | |||||||||||||||||
C17 | Camile | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Works the fields and has strong opinions about the leadership. | ||||||||||||||
West Britanny | |||||||||||||||||
C18 | Phillip | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A farmer and a friend of Christopher. | ||||||||||||||
West Britanny | |||||||||||||||||
C19 | Christopher | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A farmer and a budding writer. His current work is Times of Lore. | ||||||||||||||
West Britanny | |||||||||||||||||
P | Jaymes The Blue Boar Tavern |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
West Britanny | |||||||||||||||||
C20 | Thentis | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A farmer and a guarded member of the Resistance. He would speak of a midnight meeting of their group to one who knows the password. | ||||||||||||||
North Britanny | |||||||||||||||||
C21 | Joshua | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A farmer and Resistance member. He knows much about the Shadowlords, including knowledge of a man named Sutek with the key to their destruction. | ||||||||||||||
North Britanny | |||||||||||||||||
C22 | Leof | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A farmer and Resistance member. Knows of Sir Sean of the Lycaeum who has information on Stonegate, the earthly realm of the Shadowlords. | ||||||||||||||
North Britanny | |||||||||||||||||
C23 | Vigil | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A former adventurer and warrior now a farmer and resistance member. | ||||||||||||||
North Britanny | |||||||||||||||||
C24 | Kurt | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
The stable boy. Knows of Treanna in the castle, they speak often of Valorian war horses. | ||||||||||||||
North Britanny | |||||||||||||||||
E | Theoan The Stablehouse |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
North Britanny | |||||||||||||||||
I | Terbor Hotel Brittany |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
3gp per guest per night 2 rooms | ||||||||||||||
North Britanny | |||||||||||||||||
C25 | Sir Adam | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Also known as The Torch, a man seeking innovative solutions for faster ships. | ||||||||||||||
East Britanny | |||||||||||||||||
C26 | Squire Jimmy | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Apprentice to Master Hawkins and working with Sir Adam. Knows much of the Master's history including the grandfather who designed the H.M.S. Cape. | ||||||||||||||
East Britanny | |||||||||||||||||
C27 | Flint | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Forge-worker crafting parts for the Master's Ships. | ||||||||||||||
East Britanny | |||||||||||||||||
S | Master Hawkins The Oaken Oar |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
East Brittany | |||||||||||||||||
H | Milan Healers' Sanctum |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
East Britanny | |||||||||||||||||
C28 | Glinkie | 1900-0500 sleep, inn sw room 0500-0600 move to 18x17 0600-0700 breakfast cats lair 00-00 move to 0700-1700 guild shop 00-00 move to 1700-1900 dinner cats lair 00-00 move to 16x09 |
An adventurer seeking the Shrine of Spirituality. Help him find it and he can provide information on restoring a ruined shrine. | ||||||||||||||
Paws | |||||||||||||||||
C29 | Bandaii | 2100-1200 sleep, smugglers inn nw room 1200-1900 wander stableyards 1900-2100 sit in corner cats lair |
A mage seeking out the talking horse Smith. In return for aid in locating it he offers information on a useful means of transport, the flying carpet. | ||||||||||||||
Paws | |||||||||||||||||
P | Dr. Cat The Cat's Lair |
0100-1100 sleep pub 1100-1900 pub business 1900-2100 sit in corner of pub 2100-0100 pub business |
|
||||||||||||||
Paws | |||||||||||||||||
E | Ferru Wishing Well Horses |
1800-1000 sleeping room behind shop 1000-1100 stable business 1100-1300 lunch cats lair 1300-1800 stable business |
|
||||||||||||||
Paws | |||||||||||||||||
G | Danfits The Guild |
1900-0900 sleep room behind guild 0900-1100 guild business 1100-1300 lunch cats lair 1300-1900 guild business |
|
||||||||||||||
Paws | |||||||||||||||||
I | Lorien The Smugglers' Inn |
0000-0700 sleep, smugglers inn se room 00-00 move to 0700-1100 inn business 00-00 move to 1100-1300 lunch at the cats lair 00-00 move to 1300-0000 inn business 00-00 move to |
2gp per guest per night 2 rooms | ||||||||||||||
Paws | |||||||||||||||||
C30 | Ava | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Sister of Leona and with her a keeper of the Temple of Virtue. If you make an offering, the first time you do, you will be rewarded for your 5 crowns with 5 points of karma. Her sister has had a vision concerning the shard of falsehood. | ||||||||||||||
Cove | |||||||||||||||||
C31 | Leona | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Sister of Ava and also with her a keeper of the Temple of Virtue. She had a very detailed vision. | ||||||||||||||
Cove | |||||||||||||||||
C32 | Ambrose | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
An injured fighter questing for the mystic arms. He knows much on their location and their usefulness. | ||||||||||||||
Cove | |||||||||||||||||
R | Enlor Mysticism |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Cove | |||||||||||||||||
H | Jessica Sanctuary |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Cove | |||||||||||||||||
C33 | Thorkin | 00-0600 sleep 0600-0700 move to 0700-00 00-00 00-00 move to 01x17 |
The town blacksmith, has some local information. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C34 | Scally | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A local bard, sings a tune about a pirate name of David. On further questioning you might find out much from him about David and his navigational aid. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C35 | Bidney | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
Mountain climber turned pirate turned rum drunk. When he made his first career move he gave his grapple rigging to Lord Michael of Empath Abbey. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C36 | Sven | 0000-00 sleep 00-00 00-00 00-00 2300-0000 move to |
This pirate was formerly a glass artisan, he even attempted glass weapons. Though unsuccessful, he has heard of a cache of fine crystal glass swords in the mountains left there by a captain of an airship. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C37 | Lord Dalgrin | 0200-00 sleep 00-00 00-00 00-00 0100-0200 move to 04x1a |
The "most bloodthirsty pirate" who knows of Tierra and her fondness for rum and information. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C38 | Tierra | 00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
A wench who for a compliment will mention Bidney's former interest in mountain climbing. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
C39 | Geoffrey | 0000-0700 sleep 0700-0800 move to 08x0c 0800-1100 sit 1100-1200 move to 08x17 1200-1700 sit 1700-1800 move to 08x0c 1800-2300 sit 2300-0000 move to 07x1c |
A former companion who awaits the call to join the avatar in battle once more. | ||||||||||||||
Buccaneer's Den | |||||||||||||||||
A | Kitiara Buccaneers Booty |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Buccaneer's Den | |||||||||||||||||
P | Nikki The Fallen Virgin |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Buccaneer's Den | |||||||||||||||||
S | Jones The Rusty Bucket |
00-00 sleep 00-00 00-00 00-00 00-00 00-00 |
|
||||||||||||||
Buccaneer's Den | |||||||||||||||||
G | Daem The Nemesis |
2200-0900 sleep 0900-1000 move to 19x1a 1000-1200 guild business 1200-1300 move to 1dx18 1300-1400 move to 19x1a 1400-2100 guild business 2100-2200 move to 1cx1c |
|
||||||||||||||
Buccaneer's Den | |||||||||||||||||
I | Ransack The King's Ransom Inn |
0100-0600 sleep 0600-0700 move to 07x10 0700-1100 inn business 1100-1200 move to x 1200-1300 lunch 1300-1400 move to 07x10 1400-0000 inn business 0000-0100 move to 01x10 |
3gp per guest per night 1 bed | ||||||||||||||
Buccaneer's Den |
Castles and Villages | Keeps | Townes | Dwellings