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Lands of Lord British | Lands of the Feudal Lords | Lands of the Dark Unknown | Lands of Danger and Despair
Ancient Sosaria contains many curious traits in its topography. Most cartographers took each of the major landmasses as separate entities but each is connected in many ways.
The land bears strong ties to the unseen magical blood of the universe, Ether. But could the land's structure have been formed by these ties? Speculation by those who know of the similarities has caused to surface fantastic seeming tales of times immemorial where beings warped the world as if with mirrors into duplicates of itself. There are differences to be sure but the likes seem too uncanny to explain by natural geologic processes. (Or in another, simpler theory, some GM took one map, copied it three times, and made slight changes to each of the copies!)
With this natural arrangement of the landscape bearing such resemblances, is it too much to believe that the forms populating the world would not arrange their structures and constructions in like manner and number. Each landmass has two keeps, one centrally located, the other, across a body of water on a diagonal compass point from the first. Each contains two landmarks as well, one at the corner of the continent the other on an adjacent side of the landmass to the first. In each map one may find eight townes and nine dungeons. Their positions correspond to a sister in each land. In each land the construction of the castles and townes are mirrored as well, each one has a like on the other continents, only the names are changed.
One curiosity has been noted by travelers crossing the dateline longitude (X=>0<>158). Even with the continental positions as they are known, it is possible to travel east or west and see each of the continents in turn eventually arriving in the land you started! Explanations for this fall short given that mapping expeditions tend to agree that the landmasses are arranged such that they all share at least two common corners. (In the simplest sense, crossing to the east, from X=0 to X=167, moves your latitude up one half the map, 78 tiles, while crossing west moves your latitude down one half. Try getting some aquatic baddies nearby when you pull this off, its just kewl.)
Lands of Lord British | Lands of the Feudal Lords | Lands of the Dark Unknown | Lands of Danger and Despair