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Ultima > I Mondain > Magic

Magic & Spellcasting

    Mages have always secreted away the nature of their arts. In Old Sosaria, this was obvious in the way the arcane was made available to the public. Shops for selling spells were aplenty, but the particulars of the creation of the scrolls and talismans sold at the shops was kept between the wizards and their apprentices. This did not hamper a booming business though, for it allowed travelers and the occasional adventurer, with or without basic magic skills, to carry with them the trappings of magic users without necessity of bringing a mage along (even though the freelance mage may balk).

    No self respecting mage would make all of their tricks as easy to access as a purchase at the local farm market. To this end a limited variety of enchantments were made available. The talisman or scroll purchased would be enchanted for one use only. Upon release of the spell, the focus would either be rendered inert or would disperse and disappear. Also, only mages may purchase the greatest spells (h, i, j, k) for only they can control the energies of the casting. 

Sosarian Spells {circa TBD}

Spell Arcane Sosarian Arcane Britannian Equivalent Scroll
Base
Cost
Success Message
Detailed Information

a
Prayer
"POTENTIS-LAUDIS!" Kal Lor NA Varies with "Divine Gift."
More of a telepathic call than a spell, this device is not a commodity available in magic shops. When invoked, the call requests aid from a deity close to the caster ... though it is up to the deity if assistance will be rendered and, if so, what the nature of that assistance is to be. This has been known to produce random magical effects.
b
Open
"APERTUS!" An Jux 6p Coffin opened!
As opposed to simply Opening a found coffin, this spell disarms any traps set to the box as necessary and opens it granting access to any treasures laid with the dead.
c
Unlock
"PECUNIA!" Ex Sanct 12p Chest opened!
This spell operates on the same principle as "Open" yet goes deeper as chest's locks, often mechanical and etherial in nature, are made complex to guard the valuables within.
d
Magic Missle
Dungeon "VASTO!"
Surface "DELCIO-ERE-UI!"
Ort Por or Ort Ylem Por 18p (The spell is a basic attack, the message resulting is as such.)
The caster creates a supernatural arrow or similar projectile hurling at an opponent that does similar damage as would a natural missile though with a magic sting.
e
Steal
"NUDO!" Ort Ex Ylem 24p ?
Honor in magic use is as gray an area as the concept of honor is to those who use it. Whether for personal gain or real need, this spell removes one item from a victim and places it into the inventory of the caster (can't prove it though, doesn't seem to work). Shops that sell Unlock and Ladder Up sell this scroll, they don't list it though. Just ask for it by "e." (I've experienced no success in attempts to test the use of this spell.)

f
Ladder Down
"INFERUS!" Rel Ylem Des  30p Ladder created!
Dungeons are often unpleasant and dangerous places. Therefore, if one shouldst have business in the deeps it is of the utmost importance to get in and leave with all due alacrity. This spell in conjunction with "Ladder Up" provide the means to do such with the least stress and time consumed. Focusing this casting at a dungeon floor transmutes the solid stone to a hole complete with an enchanted ladder. Once the caster's point of view changes (when leaving the level), the portal disappears leaving no physical trace.
g
Ladder Up
"ASCENDO!" Rel Ylem Uus 36p Ladder created!
The counterpart to the indispensable "Ladder Down" spell. This casting performs a similar effect in the dungeon ceiling and is also the best bet when a strategic, or hasty, retreat is required.
h
Blink
"DUCIS-EDUCO!" In Por  42p Teleported!
This enchantment is a useful trick to lose enemies that one may not currently wish to deal with. The spell produces a random fold that deposits the caster anywhere on the current dungeon level, facing their previous direction.
i
Create
"STRUXI!" In Grav Sanct  48p Field created!
One of the difficulties of the dungeon traveler's exploits is attack from behind by hostile entities.  In order to close off avenues of persuit this spell generates a field of impassable energy that seals a dungeon hallway fast and can only be removed by magical means.
j
Destroy
"DELIO!" An Grav  54p Field destroyed!
Magic users abound and so do the effects they wrought on the world. Often a caster will seal off means of access behind themselves with a field only to find the way ahead blocked by another construct left behind by another or placed there by a hostile force to seal them in! This cast then can be employed to remove all magic blockades.
k
Kill
Dungeon "INTERFICIO!"
Surface "INTERFICIO-NUNC!"
An Mani Xen or In Corp Xen 60p  VICTIM destroyed!
As with most skills, a mage can use the ether in the most base way possible for combat. The application varies individually based on the metaphysiology and psychology of the caster. It amounts to one thing, though, quitting the life force of the opponent.

Most castings produce immediate effects, beyond the sound and fury of the event. The following may be observed when a cast succeeds, goes awry, or simply happens! "Failed!" "Monster removed!" "Hmmmm... no effect!" "Ok!" "Alakazot!"