Home | Information | Game Texts
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 >>
Avatar, Here is a list of the skills you must learn and tasks you must perform before departing Earth for Britannia. Read one section at a time and then do what is described. Refer back to this as often as you need. Learn basic movement and the use of items here in your home. -Look with the mouse, and walk by holding down the right mouse button. -Use items by left clicking on them, such as the TV, clock, alarm, books, etc. -I have marked some items of special interest for you. -Get dressed by left click and dragging clothes onto yourself. -Equip your tool belt, used for storage and quick access via function keys. There are more items of interest downstairs. -Equip your backpack from the bookcase. Press "B" to open it. Right click to close. -Get the gate key from your desk. -Take your compass from the living room. -Don't forget your journal. You will use this to save and load your game, and important information will be stored here. -Some food might be nice! Left click on food to eat it. Your next task is to train in combat beside your house. You will find your weapons outside. -Play hopscotch. Learn to walk left, right, backwards, & jump. To leave your yard, you will need the gate key from your desk. -With the key in your inventory, left click on the gate. Explore and learn some advanced skills in the park nearby. -Run down the trail by using the shift key, or press Caps Lock to make run your default. -Learn climbing at the log on the scenic trail to the left. -Watch out for wolves... you may have to fight. Practice swimming in the pond. -Look down while swimming to dive, and look up to surface. Don't stay under too long! You are now ready for your adventures in Britannia. Seek out the gypsy in her wagon. She will guide you the rest of the way. Your Friend, Hawkwind |
On the Reading of Books Reading books can be an enriching and entertaining pastime. You'll find that the more books you read, the more you will know about the world, its inhabitants, and its history. In books, you can even find clues that you may otherwise miss. After opening a book, left click on the folded page corner in the top right to turn the page. To turn back to the first page of a book, simply click on the bookmark. You can turn to the previous page by left clicking on the folded corner in the top left. Once you have finished reading the book, press escape or right click anywhere on the book to close it. |
Ultima IX: Ascension Keyboard Commands ---------------------- {Basic Controls} ---------------------- Move forward -hold right mouse button Use item -left click Take item -left click and drag over backpack Read books/signs -left click Close books/gumps -right click Examine item -press and hold 'X' key when reticle is over item {Movement Controls} ---------------------- Run -shift (caps lock makes run the default) Walk to side -hold ctrl or alt while walking Walk backwards -hold ctrl & alt while walking Jump -space bar Swim -right click and hold (look up to surface; look down to dive deeper) Climb -'C' key Sit or lie down -left click on chair or bed {Inventory Controls} Open backpack -'B' key Hand mode (free reticle to grab items from tool belt or off self) -'Q' key ('Q' key again goes back into normal movement mode) Move items -left click and drag Equip armor and weapons -left click and drag onto yourself Take items -left click and drag items onto your backpack Close book or gump -escape or right click {Combat Controls} ---------------------- Combat mode -'Tab' key ('Tab' key again to go out of combat mode) Attack (while in combat mode) -left click Attack with bow (while in combat mode) -left click and hold to aim, release to fire arrow Special attacks (after training) -hold ctrl or alt while attacking Target lock -'T' key (press the 'N' key to cycle through nearby targets) Defend (with shield) -'Z' key {Magic Controls} ---------------------- Open Spellbook -'S' key Cast spell -left click spell icon (some spells will require you to left click on a target) Cast spells from tool belt -left click and drag spell icon to tool belt, then use Function key or left click on spell icon to cast {Journal} Open journal -'J' key Save or load game -left click on Save/Load in your journal |
Alchemist Journal Melvin the Mage
...mad? They call me mad? I pity the fools. They have no idea how close I am! My years of research are close to fruition. A flying spell! Soon, so soon.
Then, we'll see the difference between genius, and madness! "Melvin the Mad"? Never!
...several failures, all of which nearly killed me. Yet, defeat is not in my nature! In my next attempt, I shall try combining the light and dark, the day and night. Nightshade and Light are the key!
Only in that way can the force of weight be inverted. And yet, there seems something missing...
...no way to know the effects in advance, but I'm now certain the missing agent is feathers! But what amount to use? I borrowed a few from a bluebird who "volunteered" (rest in peace, ha-ha!)
Now, my moment of glory is at hand! Then, I shall make my laughing "peers" pay dearly. If I succeed, I must destroy this journal, the only record in existence of my trials... |
To have already told you how to use these boots,
but to know that you are wingless and stupid, and must have instructions to use Boots of
Levitation! To jump while wearing the boots will make you able to walk on air. Then to
jump again will make you fall. To know you are not bright, Deresh, so to not try to jump
while high in midair! To also remember that these boots will not work without the power of the Dome, so to not try to use them outside. -Wislem |
--------------------- All begins with the three principles: Control, Passion and Diligence.--------------------- From Control springs Direction.Control combines with Passion to give Balance.And Diligence joins with Control to provide Precision.The absence of Control, Passion and Diligence is Chaos. |
To all Guards of Wrong: Be on the watch for the Avatar. It is believed he will be attempting to break Raven out of prison. Imprison the Avatar on sight. Warden Bob |
--------------------- All begins with the three principles: Control, Passion and Diligence.--------------------- From Diligence springs Persistence.Passion combines with Diligence to yield Achievement.And Diligence joins with Control to provide Precision.The absence of Control, Passion and Diligence is Chaos. |
All begins with the three principles:
Control, Passion and Diligence. -------------------- From Control springs Direction. From Passion springs Feeling. From Diligence springs Persistence. But these three virtues are no more important than the other five: Control combines with Passion to give Balance. Passion combines with Diligence to yield Achievement. And Diligence joins with Control to provide Precision. The absence of Control, Passion and Diligence is Chaos. Thus the absence of the principles points toward the seventh virtue, Order.The three principles unify to form Singularity. This is the eighth virtue, but it is also the first, because within Singularity can be found all the principles, and thus all the virtues. |
Earth::home::bathroom - on water closet
--------------------- All begins with the three principles: Control, Passion, and Diligence.--------------------- From Passion springs Feeling.Control combines with Passion to give Balance.Passion combines with Diligence to yield Achievement.The absence of Control, Passion, and Diligence is Chaos. |
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 >>