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405: sleep

What better way to pass time?

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When you're tired, it's always a good idea to rest. But what if you're not at home? Any bed will do, and a good night's sleep will refresh even the most worn down of warriors. You'll find the time will pass quickly, and you will feel quite refreshed.


426: kirancompall

The first few pages of this book seem to be missing.

And here I will list some other special pieces I have encountered in my research.

Arms of the Magi

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These greaves are a boon to any spellcaster, for his spells will cost a quarter less mana than those of another mage.

Legs of Sentri

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These leggings can mean the difference between life and death, for they will enable the wearer to jump farther distances.

Chest of the Troll

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The wearer of this enchanted chestpiece will gain health back slowly as long as the chestpiece is worn.

Helm of Radiance

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Light will never be a problem as long as this headpiece is worn, for it gives off a light all its own.

Swamp Boots

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These boots can withstand the effects of poison, making the wearer more able to traverse dangerous surfaces.


427: targeting

Fighting with a bow can be difficult at first, but the auto-targeting ability makes it much easier to target moving creatures. Press the 'T' key to target the nearest opponent. Press the 'N' key to cycle through all nearby opponents. The auto-target will be disabled when you put away your weapon.

431: 8cities

Eight Cities for Eight Virtues

Britain

Home to the Avatar's boon companion Iolo, Britain is known as the city of compassion and traditional seat of the bards.

New Magincia

Home to Katrina the shepherdess, this village is known for its humble way of life.

Moonglow

Known as the city of honesty, Moonglow is also the home of Mariah the mage.

Minoc

The city of sacrifice is home to Julia the tinker.

Yew

This city in the trees is home to the Court of Justice, as well as Jaana the druid.

Valoria

This fortress has long been home to the Knights of Valor, as well as the Avatar's companion Geoffrey.

Trinsic

Home of the honorable Order of the Paladins, and of Sir Dupre, who gave his life for the Avatar.

Skara Brae

As the city of spirituality, Sakara Brae is home to Shamino the ranger.


432: 8dungeons

Beware the Eight Dungeons of Britannia

Britain

Near the welcoming city of Britain is found the dungeon of Despise, where the Avatar's companion Iolo was said to have been seen.

New Magincia

In the waters near quiet New Magincia, home of Katrina, there was once rumored to be an entrance to the sewers of Hythloth.

Moonglow

Near Mariah's home in the magical city of Moonglow lies the difficult dungeon of Deceit.

Minoc

North of Minoc is found the catacombs of Covetous. The Avatar's companion Julia is said to have spent some time in that area.

Yew

After being sentenced in the courts of Yew, the accused are then taken to the prison of Wrong, where Jaana was last seen.

Valoria

The Valorian Knights were last seen valiantly attempting to seal in the evil that lies in the macabre dungeon of Destard.

Trinsic

Near Trinsic, home of the honorable Sir Dupre, lies the twisted dungeon of Shame.

Skara Brae

Long has the mysterious Abyss been associated with the city of Skara Brae, home of Shamino the ranger.


433: 8iscool

The significance of the number eight in current society

A Dissertation

by Sir Perky

We can find great significance to the number eight in the modern era. This is illustrated in the following examples:

There are eight virtues, each with their corresponding city.

There are eight dungeons, each associated with a city.

There are eight traditional companions of the Avatar, each hailing from a different city.


436: empath

The ruined temple of Empath Abbey can be found in a grassy valley nestled among the snowy Serpent's Spine mountains along the northern coast of the Britannian continent, far to the east of Yew.

437: serpents

After the cataclysm, what is left of Serpent's Hold lies now under the water, and can be found to the east of the southern tip of the long island of Trinsic.

439: guild

Creed of the Guild

None may enter a guild house without paying fealty. Those who have sworn their allegiance must be clearly marked with a brand, thus showing their willingness to be known and recognized as lifelong members of the guild.

No member of the guild will be forced to pay high prices when dealing with a shopkeeper who is friendly to the guild.


441: potblack2

Invisibility Potion: Black

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A good alchemist can draw the darkness from a Black Pearl and transform it into a black potion of invisibility.


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